Monday, July 4, 2016

Jahi's World, Monster Profiles 4

Description: Emerald Elves appear as human women with pointed, slightly longer ears, like a classical fantasy elf. Their skin is a deep shade green, their eyes are red, hazel, or gold, and their hair is white, gold, or pink. Their canine teeth are sharpened like fangs, and they have retractable stingers under their finger and toenails.

Powers and Abilities: Emerald elves possess superhuman levels of agility, balance, dexterity, and stamina greater than any human athlete. They are thrice as strong and durable as a human woman of similar build.  They have exceptional sight and hearing.

They are also highly venomous. They naturally sweat a neurotoxin that both pains and paralyzes anyone who touches it in under a minute. Excessive exposure to this toxin can paralyze major organs, causing cardiac arrest or suffocation. They also possess a necrotoxin they can inject through their fangs or stringers which begins to corrode away organic tissue at the injection point, rotting it beyond recovery within minutes.

Habits: The top priority of Emerald Elves is protect human beings. Under no circumstances will they intentionally endanger a human life, unless a human has, beyond a shadow of a doubt, proven themselves irredeemably dangerous to their fellows.

However, just like all Monster Women, the Elves are driven to seek sex from humans. Unlike Monster Women, if they do not satiate this need at least once every couple of weeks, they will go into an increasingly frenzied state and seek out sex without care for the safety of their partner. Unfortunately, the properties of their biology make physical intimacy with them lethal to human beings. This unfortunate irony anguishes Elves to such a degree that some commit suicide rather than kill a human to satiate her cravings.

While attempts have been made to use humans wearing hazmat suits, it doesn’t really work as effectively, and there is always a risk of the suit being damaged, or the material not being sufficient to block out the toxins. Only a human with powerful supernatural protections against toxins can survive normal sex with an Emerald Elf, and if one such human is found, he or she will be basically kidnapped and taken to their base of operations to assist with their needs. Again, forcing a human into such servitude pains them, but until a practical solution to their craving is found, they have no real alternative, other than to accept sacrifices from human settlements who depend on their protection. The upshot is that a toxin-immune human taken by the Elves is very well taken care of for their troubles, are virtually guaranteed safety from most Monster Women.

Because of this, Emerald Elves segregate themselves from human societies, setting up their own fortress near the edge of a human-held territory, but rarely venturing into the towns and villages within.

Emerald Elves possess a single-minded homicidal aggression against all other Monster Women. Monster Women fear the Elves more so than any human army. They cannot be transformed, not even by Azure Elves. They cannot be reasoned with and convinced to work with Jahi. While not as physically powerful as some Monster Women, they are killers of unparalleled skill, and they never show mercy. Their poisons are capable of killing even Elementals if injected into their humanoid form (and in the case of Fleshies, even in their liquid form), meaning that only the rarest of Monster Women is safe from them.

Origin: Emerald Elves are artificially created through cloning, and thus lack an Infection Cycle. In a way, their creation is both a mistake and a success. Early in the Invasion, scientists used captured Monster Women, and attempted to combine genetic engineering with the magical properties of Sex Monster mutagenic enzymes and DNA to create their own super powered soldiers. Unfortunately, the facilities where this was happening were overrun and destroyed.

The only success of these experiments are the Emerald Elves, created from a splicing of several captured Azure Elves, human DNA, and various strains of spider and snake DNA. Upon a successful conception, the first batch of these Elves were subjected to intense hypnotic programming to turn them into warriors compelled to protect humanity.

While the original humans who created the first batch of Elves were killed during a battle against an invading Sex Monster army, the freshly awakened Elves were successful in slaughtering the army, and clearing the invaders from the surrounding territory. Thankfully, most of the technology and devices used to create them were still functional, and with the help of some rescued technicians, the Emerald Elves were able to propagate and replace their fallen comrades through cloning. Unfortunately, they are stuck with this method, as none of the humans in their area have the resources or education to do more than repair and refuel the existing devices. No one knows how to adjust the DNA make up the Elves to make them less lethal to humans, take away their need for sex, make them naturally able to reproduce, or to make new strains of human-allied Monster Women.

Because of this, the Emerald Elves built their own fortress around the former labs, and guard it with an understandable degree of paranoia. For now, though, they have managed to find a balanced existence with the humans in their territory, who keep their distance, but are more than willing to assist them whenever they need help.

Description: Not every transformation goes as planned. Sometimes, whether due to a magic glitch, bad reaction to a genetic disorder, or some other unknowable random chance, a woman is transformed into a creature that could only be described as an abomination: a twisted, mutant creature that is blatantly inhuman, even more monstrous than the Sex Monsters themselves.

Infection Cycle: Abominations, thankfully, lack a means of reproduction. Most abominations are consistent, however, in that when one appears, it is usually tied to a specific “family” Monster line. “Elementals” for example, such as the Fleshies and Aromas, will always result in similar Abominations, but not the same that “Beasts” will.

While the chance of a woman becoming an Abomination is very low, at least a billion women have been converted into Sex Monsters already. With numbers like that, there are bound to be at least a couple hundred of each Abomination type running around.

Habits: Abominations are almost universally mindless. They have no sense of restraint and hungrily attack men and women for sex. They will keep fucking them until their victim is dead. Abominations seem to need human sexual fluids to feed on, or at least seem to think that they do. They will stimulate their victim to orgasm over and over and over until they can’t give anymore, and then continue to try and make them climax. Eventually, their human victim dies of dehydration, sheer exhaustion, or injury if they fight back and fail badly.

However, Abominations will never attack Sex Monsters, and will practically ignore their presence. In fact, the only time an Abomination will restrain itself from attempting to have sex with a human is when the human in question is already engaged in sex with a Monster Woman. However, if it is already engaged in sex, then it won’t stop if a Monster Woman wants to take over; she will have to literally tear the Abomination off the human to get it to stop. As soon as the Monster Woman is done, however, the Abomination will move to take advantage of the spent human, unless said human is undergoing a transformation process, at which point, they will ignore them.

Some Sex Monster women kill Abominations on sight. Others decide to leave them be, figuring they may be as well be useful in hindering or flushing out humans from hiding. A very rare few squadrons will actually keep Abominations as living weapons or torture devices. At least one unnaturally sadistic Azure Elf is known to torture her victims at great length by standing near them and letting one or more Abominations fuck them to within an inch of death, while denying the victim’s orgasms.

Mutation Type: Beast
Description: Named after the Celtic symbol of three bent legs around a central point, a Triskellion actually has four to six legs in total. The creature is literally a set of sexy female human legs and feet, radiating from a central point, like a starfish. Depending on the configuration, it will have a vaginal opening between each pair of legs, every other pair of legs, or on one side of the central joining point. It has no other features.

Powers and Abilities: Being made of many legs, it has great acceleration and land speed. It can scuttle like a spider, or if its shape is more uniform, it can stand on its “edge”, and roll forward like a wheel. It can also swim, kicking through the water. It does not seem to need to breathe, allowing it to travel underwater for great distances.

Triskelions are almost always leaking fluid from their vaginal openings, instantly ready for sex. They will run down victims and pin them, using their powerfully strong legs to grip their body like a bear trap, forcing the victim to fuck them or eat them out. If the Triskelion can capture two or three people at once, all the better.

It is unknown how a Triskelion navigates its environment without eyes, ears, or a nose. It is possible that is senses movement vibrations through the ground or water (using the natural micro-tremors of it’s footsteps like a radar to navigate terrain). It may also use some kind of electrosense ability or may even have some kind of psychic awareness.

Mutation Type: Beast
Description: Ssimilar to the Triskelion, this creature resembles a bundle of female arms and hands, anywhere from twelve to twenty, radiating from a central point in a spherical configuration. While there does not appear to be any sort of orifice at first glance, upon close inspection, one my notice a small, sealed slit on the bottom of each palm. This will open slightly during sex, and sexual fluids will be drawn into it, like a tiny thin mouth.

Powers and Abilities: Similar the Triskelion, the Hekaton mobilizes itself by crawling on several of its arms like a spider or spreading the arms out and rolling like a ball. The Hekaton is typically only half as strong as the Triskelion, but it has more limbs and dexterous fingers, and it is a far better climber. By contrast, however, while it can survive underwater, it is a much less competent swimmer.

Presumably, the Hekaton senses the world in whatever way the Triskelion might, navigating despite a lack of sight, hearing, and smell.

Mutation Type: Beast
Description: Blowa appear as a long, thick tendril of human flesh. On one end is a red-lipped feminine mouth that can stretch open many times wider than it appears it should. Toothless, this mouth sports a long, highly dexterous tongue that can split down the middle to provide added stimulation. On the other end is a hardened, knobby tail looking like a fat rattle as on a rattlesnake. This tail can vibrate and slightly undulate the knobs on its end. Overall, a Blowa is about two to six inches wide, and can be three to ten feet long. The name is a pun of sorts, combining “boa” (constrictor) and “blow” (job).

Powers and Abilities: The Blowa, depending on its length, can easily bind a person by coiling around them like a boa constrictor. It can then use it’s two ends to stimulate their victim; if it’s a man, the Blowa will suck his dick and may attempt to fuck his asshole with it’s tail. If the victim is a woman, the tail will be used to penetrate her ass or pussy, and the mouth may be used to lick and sickle her clit or breasts.

One Azure Elf was known to keep a couple pet Blowas, which she would use to sex torture both men and women at the same time, tying them down together, and letting the Blowa suck the man while tail-fucking the woman.

Presumably the Blowa navigates the world like the Triskelion and Hekaton do. The Blowa does move over the ground by slithering like a snake, and can swim through water the same way, as well as climb, though it is not particularly fast in any form of locomotion. They can also curl into tight coils and spring at targets in a quick ambush.

Mutation Type: Elemental
Description: Mucks appear as masses of mostly clear, viscous slime, similar to pre-cum or vaginal lubricant. The mass equates to the body mass of the original woman. A muck is a poorly coordinated creature, a fluid elemental that is barely able to hold a shape, and always remains in its elemental form.

Powers and Abilities: While capable of locomotion via oozing over any surface, including the ability to spread up walls and along ceilings, Mucks are not especially fast, and usually rely on ambush tactics, surging up from the ground, or dropping down from overhead.

Mucks envelope a person, save from their mouth and nose, and spread over every inch of them, penetrating the anus and vagina with semi-solid protrusions, and forming a semi-solid flexible sheath around the penis. The Muck rubs and caresses and undulates over the person. While not very strong, if fully wrapped over someone, it can hinder their movements, and unsure that they are too slippery to be able to stand or grip anything. It absorbs sexual fluids by dissolving them into itself.

Mucks are virtually impossible to get off of a person once they are attached. They can only be gotten rid of using powerful cleansing chemicals that forcibly break up their cohesion or by boiling them off. The former risks severe chemical burns on the victim, while the latter threatens to burn them to death with heat. As such, a victim ensnared by a Muck is almost a lost cause, unless they are willing to risk such maiming and/death.

The only reliably safe way to peel a Muck away from a person is for an Elemental such as a Fleshy to likewise envelope the person, “grip” the Muck with her own semi-liquid form, forcibly absorbing and pulling it away, and then ejecting the Muck from her body. Of course, this now leaves the victim ensnared by the Fleshie (or other Elemental), so you’re just trading one Sex Monster for another, really. But at least the Fleshie won’t fuck the victim to death, only to an overpowering defeat.

Mutation Type: Any
Description: Dolls appear as normal human women, with no obvious visible changes. They always have a far away, “dead” look in their eye. Dolls are not physical Abominations, but mental ones. They are the result of any Transformation that fails to take hold, for whatever reason, but the transformative enzymes still manage to fuck up the woman’s brain chemistry. This turns them into the Sex Monster equivalent of a zombie: mindlessly, endlessly seeking sex with any human available, with no regard to their own personal safety. In this way, they are like all other Abominations.

Powers and Abilities: Dolls lack any special abilities. In fact, because they have not been physically altered into a stronger, semi-magical body like most Sex Monsters, they are more likely to injure themselves in their mindless pursuit of sex. Dolls will often die of starvation, dehydration, exposure, or exhaustion, unless forcibly taken care of by other Monster Women.


  1. All these monsters and no one to fight them. If only Jahi was in the Centurians universe.

    Wait a minute....

    1. I get the joke, but it's more funny that you put it under the one entry that has the Monster Women created specifically to kill other Monster Women. :P