Sunday, January 21, 2018

Ex-Grinder Advice: Punishing Brother

Ex-Ginder Forums > Family Matters > Sisters

TOPIC: Punishing Brother
Created by: Su-B
Date Created: August 27, 2014
Su-B – 08-27-2014
Hello!  I'm 19 years old and I just got my powers. I live with a brother whose one year younger than me, and my Mom, who is often away on business trips. Even though I'm older, I'm also smaller than my brother, and he's always picked on me as we grew up, even after Sex Magic appeared. I want to know, what are some good punishments I can levy on him?

Honey Suck All – 08-27-2014
Ooh, sweetie, welcome!  You are going to have SO much fun with this!  I have some questions first though:

1) Does he know you have the powers?

2) Have you practice them at all yet? How long have you had them?

3) Do you want to fuck him?

4) How bad exactly do you want to punish him? Are you thinking relatively harmless pranks, or do you want to ruin him?

5) Does your Mom do anything to him? Do you think she will co-operate with you, or do you think she might put a stop to it?

Thursday, January 18, 2018

Surprise Visit

Cole was a little surprised when the front door to his girlfriend’s home swung open just before he could put the key in the lock. The twenty year old was more surprised to see that, instead of his red-headed girlfriend, a tall, leggy brunette was grinning at him from the doorway.

“Um… hi…?” he said, a little confused. He didn’t recognize the young woman.

“Hey! So you must be Rachel’s boytoy, huh?”

“Uh, I’m her boyfriend,” Cole corrected.

The woman’s grin widened. “Oh, they still call you guys that here? Aw, that’s cute!” She stepped aside and waved him in. “Come in, come in.”

Cole entered the house, dropping his jacket off on the coat hook, then moving to the living room. He looked at the woman a little warily. “Sorry, Rachel didn’t tell me we were having company.”

“She didn’t know until this morning!” the young woman chuckled. “We just got into town a few hours ago, and managed to catch her before she left for work. She was kind enough to put us up for the weekend.”

“Us?” said Cole, just as another young woman he didn’t recognize, a petite blonde, came into the room.

“Oh, hi!” this new woman said. “You must be Cole! It’s nice to meet you!” She gave him a grin that seemed a little bit too sly as her eyes roamed over him. “Nice! Rachel picked herself a looker!”

Cole flushed slightly, tickled by the compliment, but still a little wary. Rachel hadn’t even texted him about this. “So, uh, you’re Rachel’s friends, then? How do you know her?”

Saturday, December 30, 2017

Don't Even Think About Fucking Them

Set in my world of Jahi's Invasion, a courier ends up spending the night at a research facility where Monster Women are kept as test subjects. His curiosity gets the better of him as the temptation to have his way with a captured Sex Monster overcomes his reason.

Here's the Audio!

This is my first audio to make use of Sound Effects, hopefully its not too terrible. (This includes two very short animal sound effects, but this is NOT a beast-related audio.)

For those who aren't comfortable with a male voice reading, the script us provided here:

Wednesday, December 20, 2017

Helping a Friend (audio by Sunnydale_Bound)

Sunnydale Bound has filled a Sex Mage script I put out a little bit ago!

Check it out here, and leave a comment if you like it!

Thursday, December 14, 2017

Catch Him and Use Him

She may not have the magic, but that doesn't stop her from blackmailing her brother!

Audio here!


Once again, I seem to have misplaced the script, so for those who don't want to listen to the audio, I'll just give the summary:

Wednesday, December 13, 2017

No One Expects the Sex Mage Inquisition!

A short audio wherein a poor blue balled boy finds himself getting squeezed for an embarrassing confession out of no where. A few hours later, this audio pops up on his FapReport page!


Unfortunately, I seem to have lost the script for this one, but here is a summary for those who don't want to listen to my voice:

Tuesday, December 12, 2017

Jahi's Invasion: The Roleplaying Game

Jahi's Invasion is now a Roleplaying Game! Play as a psionic Superhuman, alien Idol, vicious Emerald Elf, or rebellious Djinn, struggling against the forces of Jahi's Sex Monster Women!

Download the ebook here:

This ebook has a Pick Your Price feature, meaning that if you want, you can download it for free, but if you enjoy my work and wish to give me a tip, consider purchasing the book for whatever amount you feel comfortable with. ($0.99 minimum if you decide to purchase.)

The book does make use of internal hyperlinks, and page breaks have been spaced for PDF use ideally, but should work in any format that allows for them.

Let me know if any of you are actually crazy enough to play this! :P

UPDATE: A new version has been uploaded!

Monday, December 11, 2017


Description: They appear as human woman, but their hair has been replaced with either rope, twine, chain, or some other kind of tying implement. Binders often eschew clothing in favor of dressing in elaborate, yet skimpy, outfits made of their binding materials, wrapped artfully around their forms.

Powers and Abilities: Binders have the ability to generate copious amounts of tying material from their bodies, and while still attached, they have telekinetic control of them. When detached, they can no longer control the material, but they know exactly where it is and what state it’s in at all time. They can also cause the material to crumble to dust at will if they are touching it.

This material can take the form of rope, twine, chains, leather straps, rubber bands, spider-webs, barbwire, and other such material. This can be made as delicate as tissue to as hard as steel, as well as highly conductive to highly insulated. These can likewise be either slick, sticky, rough, soft, or any other texture types. Despite appearances and textures, all of it is formed organically, variations of keratin. Binders can change the form of the ties to whatever they want, but all seem to stick to a preferred form.

Binders are at least three times stronger, tougher, faster, and more agile than a human, able to perform alarming feats of acrobatics when combined with the rope-generating powers.

Habits: Binders are aggressive dominators, and love tying their partners or victims up. They will often set up elaborate rope-traps to ensnare people with, and delight in finding artful ways to tie people up, not dissimilar from the practice of shibari. Once they have a person helpless, they will tease and torment them relentlessly. A victim who manages to escape their bondage will earn the Binder’s respect.

Binders are usually trap-layers in battle, lend their ropes to aid in climbing over walls during siege attacks, and can use their ropes for expert rappelling and grappling hook maneuvers. Curiously, they don’t tend to use their ropes as whips very often, though they can do this if they so choose.

Infection Cycle: Binders will, of course, tie up a woman and put her through rigorous teasing and sometimes painful torture. She will then slip a special form of her rope into the woman’s vagina, usually in the form of an almost gelatinous, yet firm, phallus. This phallus will break down inside her, dissolving into the enzyme.

Over the course of a day, the woman will feel sensations of ropes, ties, cables, and other such things sliding over her skin, and her hair will twist and writhe, reforming into the binding material that will be her preference. Pulling the phallus out before it dissolves will save the woman. However, the Binder’s sadism will lead her to torment her human victim for considerably longer than she needs to before she even initiates the Transformation. As such, a not-insignificant number of women have been saved from being turned into Binders simply because they were rescued before the Binder actually got around to doing her job.


Description: In elemental form, Ticklers are elementals who appear as a swarm of flying feathers swirling around a woman whose body is made of feathers. In human form, ticklers appear as normal woman, save that their hair is replaced with feathers, and their finger and toenails extend into feathers, instead of claws.

Powers and Abilities: Ticklers are able to shift form into an amorphous mass of living feathers, thousands of them whirling and swirling about, seeking a person to tickle and tease. Although Ticklers usually cluster a mass of the feathers into a humanoid female shape at the center of the feather swarm, she can break this up easily and spread out. A Tickler’s range of spreading is about a one hundred foot wide sphere.

While in feather form, a Tickler can fly, even against moderate winds, and can cluster feathers together to carry about ten pounds of mass in each cluster.

Ticklers are easily frozen and burned in feather form, and strong electric fields can disrupt their feather swarm, but they are otherwise all but immune to any and all physical damage as their feathers flow about. Cutting or crushing the individual feathers does little good, as they can be reformed whole when the Tickler changes. However, feathers can be permanently destroyed via fire or freezing, which can shrink her body mass even in human form. Powerful wind and water-based attacks will scatter or push back the Tickler, but will not do any damage.

Habits: Ticklers are a strange combination of flighty and focused. When out and about, they seem easily distracted and are prone to whimsical, but harmless, pranks or playing. However, when she is focused on a human victim, she will attack them with the relentlessness of a swarm of killer bees.

As the name implies, however, she will not try to hurt them, but instead tickle them, seeking out and swishing the feathers against their sensitive spots. The feathers will even wriggle under clothes to reach their protected places. Even fully-armored soldiers have suddenly found themselves tickled into submission as feathers breach their protection.

Ticklers are not above being violent if needed, though they don’t like it. If they need to knock someone out, they will almost always employ swarming tactics, either Tickling a person until they are unable to breathe and pass out or blinding them in a feather swarm until they stumble into a trap or obstacle that injures them. A few Ticklers have been seen to suffocate an enemy by funneling into their mouth and throat, choking them to death.

It is believed the Tickler senses the world around her in feather form more through touch than anything else, easily sensing air pressure movement, static fields, magnetic fields, vibrations, and even minute texture differences on surfaces. Ticklers can function just fine underwater, though this slows their movement considerably, and don’t need to breathe in feather form.

Infection Cycle: The Tickler takes a captures woman, and slips several of her feathers inside her vagina. The feathers wriggle and tease her from the inside, and as they do so, the spines of the feathers will release the transformative enzyme. Meanwhile, the Tickler will form her feather swarm tightly around the woman, tickling and teasing her until she’s out of her mind and can barely breathe. Eventually, the woman’s flesh begins to break off into its own feathers, her body shrinking down as it loses mass, rather than leaving wounds. The process can take two to four days, with the woman forming her feathers on the second day, and shedding them until the final feather is formed.

Removing a woman from the Tickler, and flushing out the feathers within the first day is the surest way to stop the Transformation. After that, it may be too late. A few women have been saved despite losing up to ten percent of their body mass to their new feathers, but it is extremely rare that they can be saved once the feathers start appearing.


Description: Milkies appear as human women with unnaturally large breasts that defy gravity. They also have horns on their head, resembling either a steer or goat horns.

Powers and Abilities: Milkies get their name from their ability to create copious amounts of breast milk. This milk has wondrous healing properties: rubbing it into wounds will rapidly regenerate them even healing scar tissue. Drinking it will cure any illness or poison within a matter of minutes. (Theoretically, this could even cure the poisons of an Emerald Elf, except that their toxins act faster than the milk can counter it). The milk is also highly nutritious and pleasantly filling; a person can sustain themselves entirely on the milk.

However, the milk also has a very powerful entrancing effect on humans, quickly making them docile and complacent. Hence, Milkies are ideal for handling unruly captured humans, able to enslave them quickly. Between their healing and rapidly enslaving abilities, Milkies are an important support unit in any Monster Woman army.

They are also five times stronger and tougher than a human, and are able to quickly heal or recover from toxins via regeneration, making them difficult to put down. They can even resist an Emerald Elf’s toxins if only given one or two doses, though they will fall to repeated injections. In the event they are forced to fight, they can easily gore the enemy with their horns or grapple them into submission.

Habits: Milkies are natural caretakers, doting and affectionate. More so than any other Monster Woman, they hate violence and will only engage in it for self defense or the defense of someone in their care. They ostensibly do not suffer a drop in intellect, but their personalities are rewritten to prioritize their intended task as caregivers.

Milkies are almost always stationed at base camps, where they watch over Sex Slaves and tend to injured Monster Women. In the event that a Milky finds herself separated from her Squadron and encounters humans, she will attempted to negotiate with them, offering to heal them in exchange for letting her go.

Usually this doesn't work out, and she ends up captured, her milk extracted for healing purposes.  A captured Milky is usually fairly docile compared to most other Monster Women. She will take every opportunity she can to escape, but she will do her best not to hurt anyone in the process. Even if she doesn't manage to escape, though, most Milkies seem perfectly happy to at least be doing their intended task in some capacity.

Infection Cycle: As one might assume, the process involves their breast milk. They can secrete the transformative enzyme through the milk and a woman who ingests it will begin transformation within the hour. Inducing vomiting of the milk within minutes after ingestion seems to be the only way to avoid transformation but the enzyme is fast-acting and usually even this will not be enough to completely halt the transformation, only stall it.

Interestingly, whether by choice or through, design the enzyme will only come out if the woman is drinking straight from the Milky’s breast. A Milky can’t just squirt out the milk with the enzyme into a glass, nor can she rub into the skin or a wound.

Milkies seem reluctant to actually perform Transformations, though they will readily do so if ordered. It seems that some small part of them remembers the trauma of being forced to become a Monster Woman and they are reluctant to inflict that experience on human women. Then again, they seem perfectly happy to enslave women right along with men, so this may not as compassionate as it seems. It may just be that they prefer to see humans as something to take care of, rather than elevate them to being an equal.

Milkies are notable for being the only monster woman type who has not yet ever formed an Abomination. This may have something to do with their amazing healing properties.


Description: Huntresses retain their human bodies, but are nearly invisible. Only a slight wavering of light, like a heat ripple, shows where they are, and unless out in the open, it can be nearly impossible to see.

Powers and Abilities: The Huntress’s most obvious power is their invisibility. They project a short-range field that bends light around them, creating a slight ripple in the air in the vaguest of humanoid shapes. This field also covers any sort of clothing or items they maybe carrying. This field also deadens most sounds they make and erases their scent. This field cannot be turned off, however, meaning that they can’t simply make themselves seen, and in order to be heard, they must yell loudly just so others can hear their voice. Even then, they barely sound louder than a whisper. The only reliable way to spot and track a Huntress is to have some kind of psychic awareness, or through the use of special multi-spectrum visors.

Huntress’s are also five times stronger and faster than normal humans, and have quick reflexes at the peak of human ability. They likewise have keen senses of smell, hearing, and sight, with the ability to see heat signatures.

Habits: Huntress’s are driven by the mission, be it to take out a specific target, kidnap someone, track someone, or retrieve an artifact. As their name implies, they live for the hunt. Early in the Invasion, they were the elite assassins and infiltrators of Jahi’s army, and killed more government and military leaders than any other Monster Woman.

They were, in fact, so good at their job, that their numbers have been kept deliberately low. Usually only one will be present in a whole camp or settlement. Huntresses don’t seem to mind this; they are solitary by nature, often avoiding companionship even as they hang around the edges of their squad’s camp.

When seeking sex, the Huntress will pick a victim and separate them from their group, usually dragging them into a forest, cave, or other isolated location that’s easy to get lost in. She will then let them try to escape, and after a few minutes, hunt them down, enjoying an extended game of cat and mouse. When her victim finally drops from exhaustion, she will move in and use him for her pleasure.

Infection Cycle: A Huntress’s transformative enzymes come from her saliva. While she can simply bite, kiss, and lick a woman to inject them, most Huntresses will instead soak and arrow or needle in her spit. She will find a woman to kidnap for her sex hunt, and as she chases her victim, the Huntress will shoot her with the enzyme-soaked weapons. Spaced out over the course of hours, the helpless human woman will eventually collapse, and the light will waver about her form as she changed into a new Huntress. Her sire will then come over and use her for sex while she is transforming. By the time she is satiated, the new Huntress is formed, and the original usually leaves on the ground to find her own way.

The Huntress enzyme is potent, and even spaced out in small doses, there is a chance that a single shot is all it takes for the inevitable transformation to happen. It may be possible that a human who escapes the sex hunt having only taken grazing hits from the tainted projectiles might be safe as they’re body flushes the traces out, but any who manage this are extremely lucky.


Description: Djinnis are Witches who have, through special mystical processes, become forced to serve a human, by binding their soul to an object, which becomes their Artifact.

Powers and Abilities: Djinn possess all the same powers they did as a Witch, save that they must obey the will of the person who holds their chosen Artifact. In so doing, they have created a loophole in order to do what should be impossible: defy the will of Jahi.

A person who holds their Artifact (often a ring or bracelet or amulet for convenience’s sake) has total control over the Djinn. Whatever they command, the Djinn must do, if it is within her power.

A Djinn also cannot truly die while she is bound to an Artifact. Her body will heal from whatever damage is done it, even if she is ripped to pieces, by placing the Artifact against her remains. Her body will come back together, re-knitting itself back to being whole, over the course of several minutes. However, if the Artifact is destroyed, the Djinn will die.

Habits: Djinn possess all the same habits and mannerisms as Witches, whose personalities remain unchanged when they are exalted by Jahi.

However, they must obey whatever the holder of their Artifact commands, whether they want to or not. As such, Djinn Artifacts are often given to trustworthy soldiers, usually commanders or generals, when engaged in attacks on Monster Women, and seasoned hunters/scouters when taken on missions. In between such times, a Djinn might give her Artifact to a trusted partner or lover, or to a higher-ranking authority in the town.

In return for their service, Djinn are usually well-protected by their town, and harsh penalties are levied against anyone who would abuse their power over her. In the case of Djinn who used to be enemy Witches and have proven untrustworthy, they are usually kept secured in a “comfortable” prison facility until they are needed.

The Artifact Curse: Normally, a Witch simply cannot defy Jahi in any meaningful way. She is physically and mentally incapable of doing so, as per the terms of her empowerment, no matter how much she wants to. This includes taking steps to hinder the Invasion. There is some leeway in this, as a Witch can still help humans as long as it’s through a compromising deal, or a Witch can fight and even kill Monster Women over personal conflicts. However, a Witch cannot actively take great strides to protect human strongholds or destroy Monster Women squadrons or camps just to help humans in the war effort.

However, this method has finally been breached through the use of the Djinn Artifact curse. Several Witches who had originally tried to gain power with the intent to betray Jahi, instead found themselves unable to act directly on their plans. No matter how hard they tried, they simply could not defy her; at best, they could only remove themselves from the fight and help random strangers through making deals.

Eventually, however, one enterprising Witch discovered a way to enslave people by tearing out their souls and binding them to an object via enchantment spells. She then attacked and captured a rival Witch and performed the curse, binding the Witch to her will. However, eventually humans chanced upon this Witch and they managed to steal away the Artifact, forcing the enslaved Witch to work for them and defeat the original Witch.

Testing this further, they forced the Witch to help them attack a Sex Monster camp. All of them were shocked that it worked, and the Witch, who had been one of the women who’d originally had herself exalted with the attempt to fight for her people, immediately set about reverse engineering the enchantment under orders from her masters.

Since then, several dozen Witches have been brought back into the fight against Jahi through the use of the Artifact Curse. Most Djinn are Witches who wanted to resist Jahi in the first place, though they still had to be forced or tricked in the Curse, as they could not allow themselves to be bound while knowing the real reason for it. A few Djinn, however, were clearly enemies of humanity who have been forced into service, but they must be carefully handled and watched. 


Description: Vibes appear as human woman, save that have an almost iridescent metallic sheen on their skin that’s visible when light shines on them. They often tend to fidget non-stop when not engaged in any activity, and have a habit of vibrating their fingers randomly the way some people bite their nails or crack their knuckles as a habit. When they speak, their voices have a metallic resonance.

Powers and Abilities: Vibes possess vibration-based powers. They can vibrate any part of their body, usually using their hands and fingers. Naturally, this is used for pleasurable vibration play, but when pressed, they can increase the power of their vibrations to dangerous levels in various ways:

Firstly, they can project vibrations through the ground to create local tremor effects, knocking people off their feet, damaging mechanical structures, or even breaking down walls.

Secondly, they vibrate their fingers and toes to such speeds that it lends incredible cutting power to their nails. Vibes have been seen chopping through thick wooden logs and even stone walls with ease just by slashing their nails through the material.

Thirdly, just vibrating their bodies in the right way can make them impossible to keep a grip on and can cause some attacks to be deflected or backfire. Bullets bounce, blades break, and fists shatter upon impact with a Vibe when her body is in full defensive vibration mode.

Vibes also possess about five times the strength and toughness of a normal human, and three times the speed and reflexes. Combined with their ability to make their very touch lethal and protect themselves further with their body, Vibes have proven to be extremely dangerous to engage in melee combat, even if they are not especially good fighters. Even Emerald Elves are cautious when attacking a Vibe and will prefer to do so in ambush, before the Vibe has a chance to counter-attack.

Habits: Vibes are methodical thinkers, approaching most situations with an almost mechanical efficiency. Even when making love, they are notably studious, preferring to play with their partners, testing moves and watching responses until they figure out exactly what it takes to either make their climax within seconds or keep them teased and edging for hours on end.

Even their emotive and social responses seem as though they have been fine-tuned to what will be effective for the other person. Vibes generally have a sort of prim and formal air about them, a sort of tightly restrained sexuality that’s poised to strike when the moment is exactly right. However, if a Vibe sees that a different approach is more effective, she will switch to playing dumb or slutty.

This studious nature combined with their enhanced reflexes makes them very observant in any situation, noting and categorizing any information they encounter. However, Vibes lack much ambition of their own, and feel best suited to aiding others. As such, Vibes can be excellent assistants to Azure Elves, Witches, and Gorgons, good battle-squires for Taurians, and other such positions.

Infection Cycle: The Vibe uses her vibrating fingers to bring a woman to tease a woman extensively or make her climax over and over. As she inserts her fingers into the woman, she “sweats” her transformative enzyme. After about an hour, the woman’s body will begin vibrating to match the Vibe’s touches. From this point, the Vibe can stop, and the transformation will occur, with the woman’s own vibrations stimulating herself.

One transformed, the woman is stuck in vibration, and she must find a way to gain control of herself. Over the course of several hours to a couple of days, the original Vibe will help talk her new protégé through the process of mental calm and control, until she can finally gain control over her power. It is believed this psychological training process is what turns the Vibe’s personality into the studious and calculating one they are known for.


Description: Swellers appear as human women in most respects, save that they are usually gigantic in size. They’re maximum known height can reach up to sixty feet tall, while even in a rested state, their base size tends to be at least ten feet tall. Some also manipulate their body’s form to bulk up their muscle mass or give themselves vary ample curves and thick proportions.

Powers and Abilities: Swellers have the ability grow any part of their bodies, from a single digit to their entire form. While at rest they prefer to be able ten to twelve feet tall, they are capable of shrinking back down to their original size when needed.

Swellers possess superhuman strength and durability which increases with their size growth. In their smallest form, they are still ten times stronger and tougher than a normal person. At maximum size, they can be as much as one hundred times stronger and tougher, becoming bullet proof and strong enough to throw cars like baseballs. A fully grown Sweller is the only known Monster Woman measurably stronger than even a Taurian’s strongest forms.

Habits: Swellers are generally airheads, often falling into the stereotype of “big means stupid.” They are comparable to Beast Women in their more simplified outlook on life; they still retain all their previous knowledge and understanding, but they just don’t care about much beyond their next fuck, fight, or feast. They are eager to please their masters, but can be frustratingly dense at following orders at times.

Occasionally, though, one might find a Sweller who has retained her intellect, and these types tend to chafe at being bossed around. At least one Monster Woman squadron is known to be lead by a very intelligent Sweller, and they have achieved several key victories in conquering human strongholds.

In combat, Swellers use not only their tremendous size, but full manipulation of their body’s proportions on an instinctive level to maximize their battle prowess. For example, they will routinely enlarge their fists or feet as they punch and kick to create much bigger impacts, swell their chests and stomachs to bounce back or block stronger attacks, extend limbs to strike from farther away, or even leap into the air while small, then bulk out to maximum size for a power bomb attack.

Like Taurians, Swellers used to be much more common, especially in the early days of the Invasion, where their incredible might let them easily rip through armies and topple infrastructure. However, they are much lower in number these days, as many still died in combat, falling to heavier artillery. Their numbers have never really recovered since, and this is partially deliberate, as Swellers might too easily be able to topple human strongholds if unleashed in larger numbers. Hence, they tend to act as guards for Monster Women encampments, and many an Azure Elf has a Sweller bodyguard.

Infection Cycle: The Sweller will grow to maximum size and force a human woman’s entire body inside her vagina, taking care not to injure her in the process. Struggle though she might, even superhumanly strong women find it impossible to break free. While she is inside, the woman is soaked in the Sweller’s sexual juices, and begins to suffocate, eventually swallowing or breathing in the fluids.

However, a Sweller’s sexual fluids have a magical quality that allows a person to survive without the need for oxygen, enabling the woman (or man they are using insertion play on) to survive being trapped inside. Over the course of several hours, the woman is soaked in the transformative enzyme until she changes. The Sweller quickly pulls the woman out of herself as the new Sweller begins to grow.

Pulling the woman out of the Sweller, washing her down thoroughly, and letting her cough up the sexual fluids, can save her if done within the first hour. After that, the transformation can’t be stopped. Unfortunately, very few can overpower a Sweller that’s fully grown, making any rescue attempt dicey at best, especially given that they don’t bother attempting to make more of themselves outside of protected camps and settlements. Thankfully, they also won’t try to transform women unless their superiors ask for it, and as previously mentioned, Swellers tend to be kept at low numbers on purpose.

Sunday, November 26, 2017

Please Let Me Cum! A Simple Sex Mage RPG

A Simple Sex Mage RPG

A silly, Sex Mage World themed RPG! Why anyone in their right mind would want to play such a thing is beyond me, but damned if I don’t try to cram Sex Mages into every medium there is! This is a simple and straightforward game in the spirit of those "One Page RPG" projects. There are some numbers to track and a dice roll mechanic, but otherwise, you make most of the stuff up as you go.