The Setting
One of the possible origin ideas I had for the Sex Mage
World was the idea that the whole thing is an advanced Simulation, that the Sex
Mage World that is inherently “fake” even within its own universe. Only a small
percentage of people within the Simulation are real, with the rest being
pantomime people running through pre-set programs. Something like this could
easily be done using the Fae Realm aspect of the World of Civero setting. So,
as a little thought-experiment on the SMW setting, this idea proposes that the
Sex Mage World is really a pocket dimension formed by an erotically-minded Fae.
In this faux-continuity, the “true” setting of the Sex Mage
World is not a planet, but an island situated in a pocket dimension, floating
within the Fae Realm. The Fae Realm is a vast, chaotic void of raw magic,
within which exist the Fae (also referred to as the Djinn by some worlds).
Normally, Fae creatures exist as barely sentient wavelengths of energy, that
only take form and active thought when in contact with sapient minds from the
physical realm. When manifest, they take on an identity by feeding off the
psychic energy of sapient thought and imagination. Most Fae become addicted to
the idea of maintaining this identity, and may try to stay in the Material
Realm (“real world”) for as long as they
can, but inevitably, their mystical nature draws them back into their home
reality, where they eventually dissolve.
A Fae Lord, however, is a Fae that manages to maintain a
self-identity and high level of power even when returning to the Realm. Wishing
to maintain this sense of self, the Fae Lord finds the best way to do so is to
use their power to create small, stable pocket dimensions within the Fae Realm.
Near physical worlds like Earth and Civero, the Fae Realm is all but littered
with these small worlds, bubbles of reality orbiting the faint shadow of the
world they draw inspiration from, just as planets orbit a star.
Fae creatures who wish to maintain an identity, but lack the
power and mental cohesion of the Fae Lords, may be draw into these pocket
realities, where they take on roles appropriate to the world. Fae creatures
don’t mind if such a role entails repeating the same routines in an endless
loop. If they get bored with it, they’ll leave the world, and their role will
be filled in by another lesser Fae, a construct formed from the world itself,
or if their role is minor enough, the world will continue as if they were never
there.
Within this continuity, the Sex Mage World, is one of these
bubble realities, floating near Earth or Civero. The island itself is about 800
miles long at its farthest points and 550 miles wide at its thickest. The
island sits in the middle of a disc of water about 1000 miles in diameter. The
total thickness of the disc is about 4 miles; if one dives or digs straight
down, then about 1 mile from sea-level to the bottom they will find a solid
plate, several feet thick, of ultra-hard grey stone. From sea-level up, there
are about 3 miles of sky. As on Earth, there are clouds at the top of this sky,
and a real-time water cycle, but the weather is usually fair with only mild
showers now and then. It never snows, and there is no geological activity.
Earth’s day-night cycle is simulated, with an illusionary sun, stars, and moon.
Should a person ever make it to the edge of the disc or
attempt to fly past the clouds, they will be repelled by an invisible wall. The
sky and waters appear to keep going, but in actuality this is where they end. Likewise,
the stone plate signifies the very bottom of the reality. Should anyone somehow
have a means to breach the invisible wall or the plate, they will fall into the
chaotic void of the Fae Realm. For normal humans, this is effectively as lethal
as stepping unprotected into the void of space.
It is unknown how long the island has existed, as time does
not really function in the Fae Realm, and it may run at differing speeds or
even reset in order to loop events endlessly, within the pocket realities. Dellissa’s
World does a little bit of both. Most people on the island have a vague notion
that Sex Magic has existed for at least a decade, but even these accounts can
skew several years longer or short depending on whom you ask.
The Fae Lord, Dellissa
The Fae Lord who rules the Realm takes the form of a Pixie,
always resembling a beautiful and sexy human woman, with a pair of translucent
wings on her back which she uses to fly. She can alter her appearance at will,
but by default, she appears as a fair skinned woman with very long red hair and
green eyes, standing only six inches tall.
Her chosen name is Dellissa, but few people know this, just
as few people, even the lesser Fae who live in her realm, even know exactly who
she is. Unlike many Fae Lords, Dellissa does not present herself as an outright
ruler, but instead prefers her denizens to not acknowledge or know that they
are in a pocket dimension.
Likewise, Dellissa actually often dwells among the populace,
invisibly observing the goings-on. Occasionally, she will even reveal herself
to someone as a playful lesser fae, or as a human woman among the populace,
albeit one with a powerful degree of the sexual magic all women in her realm
possess.
As with all Fae Lords, within her own realm, Dellissa is as
good as omnipotent and nearly omniscient, able to alter the world any way she
wants, and easily alter the memories of those she has kidnapped and taken into
her world so that they do not notice the changes. The lesser Fae and the
magically constructed denizens within simply go along with the changes, content
to adapt to knew roles or adjust their old ones accordingly. However, Dellissa
does not radically alter the world often, content with the current design she
has implemented now.
Defying and escaping Dellissa is virtually impossible,
unless the attempted rebel is a being nearly as powerful as herself, or manages
to acquire assistance from a similarly powerful entity. But even other Fae
Lords will be weaker inside the World of another Lord, than they would be in
their own.
Dellissa’s obsession, which defines the principles and
physical laws of her World, is that of supernatural, female dominant sex,
combined with elements of what we would consider mundane reality. By this, she
prefers a world that largely resembles Earth, but where elements of sexual
magic are real, albeit heavily skewed to give power to the women, and have men
be their helpless playthings. This is why Sex Magic functions the way it does;
Dellissa’s preferences define how it works. This also accounts for any time the
rules of the magic seem to change, although the denizens might not be aware of
these changes.
Ultimately, everything about the World reflects part of
Dellissa’s will at a given time. In a way, this accounts for many of the potential
illogical elements of setting; her power fills in the gaps to account for
anything that might otherwise hinder the fantasy from playing out as she likes.
For example, almost no bugs exist in her World, yet there is still a thriving
Earth-like ecosystem, despite the fact that there are usually no bees or
butterflies to help pollinate plants and no flies or mosquitoes for birds,
bats, and other small animals to feed on, etc.
The Inhabitants
An exact population count is difficult to assess, as numbers
may fluctuate depending on Dellissa’s desires. As a default, the island appears
to hold some 5 million inhabitants, scattered throughout small towns and a
handful of cities.
Pantomimes make
up at least 70% of the total “population” at any given time. Pantomimes are
magically created simulations of creatures that go about pre-programmed, if
sometimes complicated, routines. They are almost always going to be “background
characters” in any given situation, people whom the real inhabitants barely
interact with in their day to day lives except on brief, surface levels.
They’re the bus drivers, mail carriers, road menders, cashiers, random students
at a school, random passerby on the streets, random customers in a store. They
exist to maintain the illusion that the real inhabitants live in a fully
developed reality, instead of a pocket dimension. The illusion is convincing
enough, with enough random variables, that most humans (who likely are too
concerned with other things at any given moment), will almost always never
notice that the Pantomimes aren’t real.
Pantomines technically also account for essentially all
non-human flora and fauna of the Island. Meat and vegetables can still be
consumed for nourishment, but they are not “real” creatures in the sense that
Dellissa never bothered to, say, import fish and flowers from Earth to her
realm, instead magically creating approximations of them.
Lesser Fae make
up about 20% of the population. They almost always consist of baseline Fae who
drift in from the Fae Realm, and take on an identity fitting to Dellissa’s
World. When she first created her World, Dellissa actively drew in a large
number of surrounding Fae to help flesh out the population, but now her World
is surrounded by a barrier that keeps most Fae from just wandering in.
Nonethelss, the occasional “drifter” may slip through the barrier, usually
through a temporary hole created when a denizen decides to exit the world. In
this way, the population remains generally consistent.
Lesser Fae are fully sentient, but easily slip into roles
most appropriate for whatever part of the island they may be on. They are fully
aware that the world is a simulation, but they will never, ever break
character, as roleplaying their part is literally the only thing keeping them from
dissolving back into mindless energy and fading back into the Fae Realm. The
only time they will break is when they decide to go to another part of the
simulation and step into a different role, or if they finally decide they are
bored with the role, and willingly fade back into the Fae Realm. Lesser Fae are
fully aware of the Pantomimes, and make use of them however they need.
Lesser Fae possess only the power suited to their role. For
example, a lesser Fae playing a Sex Mage has only Sex Mage powers, while one
playing a normal human has only the abilities of a human. There is really no
telling who is a Fae and who isn’t. In a way, the Fae are a true manifestation
of the idea of a lie becoming truth: they take the role of a human so well,
that they essentially forget they aren’t one for as long as they want to stay
in the role. Unlike actual humans, however, they can “wake up” at any time and
move on.
Humans comprise
anywhere from 5% to 10% of the population. These are people Dellissa has
outright stolen from Earth (or Civero), or any other reality where humans may
dwell; in fact, the humans in her world may not even all come from the same
version of Earth, instead being drawn from different Earths across the
multiverse. Dellissa has a particular fascination with humans, and therefore
takes them exclusively.
Humans usually are completely unaware that the World is
“fake.” Many believe they are still on Earth, albeit one that has become
empowered by Sex Magic. Human males and females are taken, but only females
will be given the power.
Most humans are young adults, though a few might be middle
aged. Children are no where to be found; if one actively looks for a child,
they won’t find any, with the youngest ones being eighteen (or possibly
whatever the legal age of consent is for their original country). Likewise,
there doesn’t seem to be any old people; everyone is youthful and beautiful or
in the slightly awkward final years of adolescence. Older people apparently
exist, but Sex Magic keeps them young and healthy, so even grandmothers and
grandfathers don’t appear much older than thirty.
Others are
entities that are neither Human nor Pantomimes nor Fae aligned to Dellissa’s
World. They comprise only a fraction of a percent, and they are usually not
meant to exist within the world. They may have gotten accidentally kidnapped
along with humans (somehow) or Dellissa decided on a whim to bring a non-human
into her World, such as taking a human’s pet with them. Alternately, entities
from other Fae Lord Worlds or even other separate Realms may occasionally
stumble in. In this latter case, Dellissa will usually do her best to
immediately evict such a creature, and fix whatever damage may be left behind.
While rare, such visitations have way of scarring the World, particularly in
“waking up” any humans to the realization that they are no longer on their
homeworld, or giving them an idea on how to escape. Occasionally, though, an
Other may drift into the world and ultimately decide they want to stick around
and integrate into the world. This usually tends to mitigate any damage their
presence might cause, and Dellissa is willing to put up with such guests as
long as they do not stir up any more trouble.
Locations
The island is divided into a few major sections, each
essentially self-contained. Lesser Fae denizens may flit between these sections
regularly, changing roles as they do, but humans rarely ever travel from one to
the other. Others are usually isolated to one region for the duration of their
stay, usually because they’ll be evicted before they can travel that far. Each
section is large enough and self-sufficient enough that people don’t really
need to go anywhere in particular. Given that most humans are effectively
trapped already, it’s rare that anyone has the opportunity to actually traverse
the full range of the island.
Midland Queendom
This is the prototypical Sex Mage World setting, and covers
the largest territory of the land. Mostly resembling modern day America ,
particularly the Mid-West, the denizens are ruled by the Megami, a handful of
exceptionally powerful Sex Mages who dictate and enforce the laws of the land.
The official head of state is Queen Rose, who is one of Dellissa’s many
identities, and is thus rarely ever seen. The other Megami are usually played
by Pantomimes whenever they need to make public appearances, but the roles may
be assumed by Lesser Fae at times.
Most humans who live within the Midland Queendom believe
they are on Earth, but that the whole world was taken over by the Megami, and
the various countries chopped up and divided between them, creating new
countries at some point a couple years ago. They know they exist on a large
island nation with a couple other Queendoms, but likewise believe that other
Queendoms to exist on the (none existent) continents beyond the sea.
Most denizens, however long they stay, have a vague idea
that Sex Magic only appeared just a few years ago (anywhere from five to ten
years ago). The Magic has obviously been around long enough to radically alter
society into a new paradigm, but not so long that everybody is totally used to
it. Everyone still seems to be at varying levels of “getting used to it”, thus
keeping the dynamic of the power exchange fresh and exciting for everyone
involved.
The Midland Queendom hosts the more “mundane” Sex Magic
scenarios, relatively speaking. This is where you’ll find frequent fantasies of
normal women learning to embrace the magic, and men having to learn their new
place. Teen girls just coming into their powers test them on the shy boy next
door. Wives decide its time to take charge of their husband’s sexual habits.
Hot teachers discipline naughty boys at school. Sexy customers squeeze a
discount out of a male cashier. A night out to a bar leads to an unexpected
invite to an orgy.
Families are usually arranged to have a single male
surrounded by several females. Mothers and sisters and aunts flagrantly use their
magic on male family members. Frequently, families will consist of one young
man living with a single mother and one or more sisters, or a man with a wife
and one or more daughters, or a nephew who has been taken in by his aunt and
one or more female cousins. Often times, these relations may turn out to not be
by blood (step mothers and step sisters).
Alternatively, a man may be single and ripe for being snared
and teased by single women, who view the taking of “free roaming men” as a
great source of fun. A young man may move into a new apartment only to find all
his neighbors are women. Boys may be in boarding schools or universities with a
majority of female students. A man might get a new job at an office where he
finds out he’s one of the very few male employees.
In every case, people only seem to need to go off to work or
deal with inconveniences like car repairs if the scenario calls for it.
Pantomimes make up almost the entirety of the work force, with a few Lesser Fae
filling in the occasional role. Most of the time, none of the human men
actually have jobs, or have jobs with very flexible hours, enabling them to be
played with at a moments notice, without risks to their livelihood. It is
otherwise just understood that most basic labor jobs are now filled by men,
while all the white collar and higher paying jobs and authority positions are
staffed by women. As such, well-off women don’t mind supporting house husbands
or live-in boy toys.
Generally speaking, the “level” of female cruelty towards men
may fluctuate from town to town, with some places being more friendly and
playful, while others are more outright strict and punishing. On average,
humans are placed in whatever town best caters to their own fetishes, so
ostensibly, any human involved in this reality more or less would already
fantasize regularly about the level of treatment they get. If they dream of
being with a playful, but ultimately sweet wife, then that’s what they’ll get.
If they dream of being tied naked to a stake in public, with every female
passerby cruelly zapping their cocks with mind-blowing tease spells, that’s
what they’ll get. Likewise, if a woman wants a devoted harem to play harmless
pranks on, or enslaved men she can viciously break over and over again.
Effectively, however cruel and vicious their experience
appears to be, each human is effectively living their greatest femdom sex
fantasy, though not realizing that this isn’t just some cosmic coincidence.
Then again, people fantasies can often exceed what they could tolerate in real
life, and many of the humans in this world find they’ve bitten off more than
they could possibly chew.
Metis Academy
Based more or less on the idea of a School for Wayward Boys,
this particularly relentless femdom scenario sends a hundred helpless boys to
live out a never ending school year, wherein freshly awakening Sex Mage girls
test their new powers on their fellow classmates, guided by Sex Mage veteran
teachers, all while expecting boys to somehow keep up with some kind of school
work. Said school work rarely gets done, of course, as the boys are frequently
experimented on, played with, kidnapped, and humiliated by the 100+ females at
the school.
Though located in the Midland Queendom, Metis Academy
is an isolated community, a small campus separated from the nearest town by a
hundred kilometers. In some ways, the facility is its own micro-Queendom.
Occasionally, young men from the Midland Queendom are “transferred in” to the
school, while others are pulled out, but the actual school year never really
ends, so much as occasionally just seems to restart. The year cycles through
the female students not having powers at first, then with all of them gaining
powers one by one, and finally, the boys being made to move in with the girls
as their servant roommates, until the next reset.
Pandora Research Facility
A huge research facility composed of a series of labs on a
self-sufficient scientific base. Like Metis, the facility is isolated, at least
two hundred kilometers from the nearest town. Here, weird science experiments,
usually involving clones and transformations are facilitated, creating strange
sexual scenarios.
Pandora, like its namesake, is frequently doomed;
inevitably, an event will happen in which the facility creates an entity which overruns
and destroys the place, overpowering all staff and subjects with irresistible
spells, then moves on to attack the rest of civilization. This is usually in
the form of “The Created”, a powerful, artificially created Sex Mage of
Megami-level strength, although other entities are occasionally responsible
instead. However, as with Metis Academy, Pandora will “reset” after such an
event, and the Created or any other rogue entities will almost always vanish
before actually reaching the nearest town.
On rare occasion, Pandora experiment subjects are released
into the Midland Queendom, while new subjects are brought in from there.
However, said subjects keep their involvement in Pandora hushed.
This nation is an extreme femdom state, where women live in a
sadistic rendition of a “lesbian utopia.” The women of Victoria live an elevated and comfortable
lifestyle, and form romantic partnerships, men are treated with utter contempt
or complete indifference, valued only as utilities. Men are used as furniture,
transformed into clothes and sex toys for women to use, used as hover boards
for women to fly around town on, and for even more degrading tasks. Most buildings
and street corners have men frozen and trapped against walls in a constant state
of teased torment in order to keep the women empowered through their arousal at
all times.
Unlike men who merely play with similar fetishes in Midland and other regions,
men placed here are those whose fetish is mixed with a degree of genuine
self-loathing, some small part of them believing they deserve such treatment.
The Victoria Queendom is something of a “rival” to Midland . While they are
not openly hostile to one another, there is some nationalistic pride for both
countries. Midlanders think that Victorians go too far with their treatment of
men, while Victorians think Midlanders don’t go far enough. Likewise, there are
shades of a class conflict between the two cultures, Victorians on average
seeing themselves as higher class than the Midlander bumpkins. Midlanders in
turn tend to view Victorians as haughty elitists.
Tlazol Correctional Facility
Another isolated facility, this one set on a small island
west of the main land, this is a “maximum security” prison for male criminals
who have committed terrible crimes. People in other regions talk about this
place, but almost no one is ever actually sent there for crimes they may have
done, unless somehow, a human manages to do something truly terrible. Mostly,
humans in the Tlazol Facility are sent there directly upon being kidnapped. Men
sent here are usually humans who in their mundane lives committed terrible
crimes against women or perpetuated true misogyny, and Dellissa feels justified
in punishing them with a femdom hell.
However, in the rare event that a human in another part of
the island becomes fully aware of Dellissa’s false reality Simulation, and
attempts to massively disrupt it, they may be “disappeared” to Tlazol. This
latter case is the one instance in which the masquerade may be allowed to slip,
and Lesser Fae, Pantomimes, and even Dellissa herself may reveal the true
nature of the World. Woe be the human who finds themselves in this situation,
for they are truly doomed. The cost of attempting to screw with Dellissa’s
World is to spend the rest of his (or her) days being teased into absolute
insanity and eventually death.
Fantasia Queendom
While officially a single Queendom, the country is divided
into four distinct states that are largely autonomous. The official head of
state of Queen Rika, but she is mostly a figurehead who is rarely seen (another
of Dellissa’s identities), and each state is instead actively ruled over by its
own Governess from the state capital. Queen Rika is only really consulted for
interstate concerns, emergencies, or concerns regarding the other Queendoms. However,
despite being so distinct from one another, they all have a common element that
separates them from the likes of Midland and Victoria : the citizens have
all used the shape-shifting powers of Sex Magic to alter the bodies in one way
or another.
The typical fantasy scenarios played out in Fantasia tend to
be on the light side of femdom on average. There is an almost deification of
the Magic as a possibly sentient natural force of raw feminine power. Ergo, the
femdom sensibilities of this Queendom are more about the worship of the divine female
essence, than the purely sexual power plays seen in Midland
and Victoria .
In fact, on average, men are more free to pursue their own careers and hobbies,
have more rights as citizens, and are afforded more protection. There are also
plenty of women who even take a more submissive or supportive role with men,
although at the end of the day, the women are clearly the ones who make the
final decisions.
Fantasia has a dicey relationship with the other two
Queendoms. Midlanders find their exotic forms too weird. Bizarre sexual play is
one thing, but anyone who wants to permanently run around as a cat-mutant or a
giantess is probably deranged. Victorians, meanwhile, have no problem with
Fantasians liberal use of transformation, but find their overall fairer
treatment of men and their indulgence in female submission foolish at best and
offensive at worst. Citizens of both Queendoms sometimes call the country Freak Land .
Fantastians, on the other hand, don’t give Midland
or Victoria
much thought if they can help it. In their eyes, Midlanders are just a bunch of
dumb, boring hicks, and Victorians are bunch of dangerous psychos.
New Bestia
New Bestia is a small region that takes up the northern half
of the lower peninsula of the island. The main defining feature of this state
is that it has an “anthro” theme to it. All the inhabitants have used Sex Magic
to transform themselves into sexy animal and monster people. Catgirls,
bunnygirls, wolfgirls, snakegirls, beegirls, beargirls, minotaurs, slimegirls,
spidergirls, mermaids, centaurs, winged women (bird and bat), etc.
Because of the physical enhancements of their bestial forms,
there is less need for certain modern conveniences. As such, New Bestia has a
lower level of technology than most. Vehicles are mainly just used for public
transport, cell phones don’t exist, and the region lacks an equivalent to the
internet. Houses are simpler in construction, and material comforts are less
common. Guns and explosives technology is not found here, as people prefer the
use of their physical prowess in the rare times when violence might break out.
Usually combat is just used in a sports context, such as fighting tournaments,
or the few times men might compete for a certain woman’s affection.
The femdom traditions of New Bestia involve an “alpha” woman
having a small harem of men devoted to her. She may also have a female lover or
two as well, and these couplings form a small pack or tribe with their men.
Rarely, a man may find himself the target of two or three different women’s
affections without competition from other guys, but this “reverse harem” status
doesn’t last very long. If a man is not yet claimed, he is considered free game
for any woman who wants to play with him. Men tend to be less resistant to
this, however. Once claimed by a woman, a man has little to fear from other
women randomly teasing him, as he is under protected status.
Females in search of males find single men, playfully
chasing and teasing them, and if she decides she likes him, she gives him a
“love bite.” The bite marks him with a tattoo that identifies him as hers. Most
“free men” are still fully human, or only possess very minor animalistic
features, however, when he becomes marked, the woman’s magic will transform him
into an anthro form she finds ideal. For some men, this means they simply get a
cat ears and tail or a pair of wings. For others, they undergo a full body
transformation into a bipedal wolf, tiger, eagle, snake man, etc. While all
women and most men appear exotically beautiful with definitive human sexual
traits mixed with their bestial aesthetics, some men, and rarely some women,
may appear more monstrous, if it makes them look “cool” instead. Rarely,
instead of a purely animal form, a person may take on an elemental persona with
some minor bestial qualities.
Amazonia
The society of Amazonia
functions much like the people of New Bestia, save that they focus on giantess
and shrinking fetishes instead of anthro forms. Most women increase their own size
to anywhere from eight to twenty feet, while most men are shrunk down to a few
inches tall. Rarely, one might find a woman who shrinks herself down while
keeping her man full-sized, but this is usually only for temporary play; it’s
rare to find a persistently “shrunken women.” These size alterations compensate
for any problems that would normally arise due to biological physics, with the
women not suffering the problems of stress from increased mass, and the men
being made comparatively super tough, super strong, and often not needing
oxygen to survive, in order to ensure they stay safe even when shrunken down.
While the giantesses of Amazonia
are a bit more strict than New Bestia, they are no less caring of their male
charges. If anything, they are more protective, for although their magic does
toughen up men to survive better in a shrunken state, the women don’t want to
lose or accidentally hurt them.
A nation of anthros who take on specifically aquatic forms.
They inhabit the open sea west of New Bestia and Amazonia ,
which is sparsely dotted with small islands. Because of their oceanic nature,
they eschew almost all modern technology, living in simple underwater
structures made of coral reefs, underwater caves and valleys, or dense kelp
forests. Only one port city on their largest island serves as an above-water
settlement where citizens from the other states can more comfortably interact
and trade with them.
Lemurian society pretty much resembles that of New Bestia,
to the point that the only real reason they are a separate state at all is
their different environment. However, this isolation has also made them less
easy to relate to surface dwellers, and they tend to act a bit more shy and
reserved, even around New Bestians.
Alfheim Isles
Instead of beast people or “mundane” giants, the denizens of
Alfheim have opted for a more traditional fantasy motif. Alfheim is a land of
elves, dwarves, gnomes, trolls, ogres, pixies, and other such humanoid
creatures of folkore and myth. Their society reflects a largely medieval theme,
relying almost entirely on Dark Ages level technology, even though modern
conveniences exist in steampunk style forms, such as fantastical steam boats,
trains, and even a few airships. The most advanced weapon one is likely to find
is the crossbow and the very occasional musket.
The society of Alfheim resembles many of the fantasy
stereotypes associated with sword-and-sorcery fiction. While there is a
gleaming city populated by “high elves” that serves as the state’s capital,
most people live on subsistence level farms or fishing villages, or make money
as peddlers and merchants that operate out of caravans. Swashbuckling
adventurers occasionally go on monster hunts, and the local fauna even
resembles some of the chimerical monsters of myth.
Femdom fantasy scenarios can involve female heroes rescuing
hapless boyfriends from the clutches of evil teasing enchantresses, male knight
errants rescuing maidens from towers who then reward him with magically
enhanced love making, pirates kidnapping the daughter of a local lord only for
her to use Sex Magic to punish her captors, underdog farmboys trying to woo
their way into the heart of the local princess who will take him as her devoted
lover, mischievous pixies playing teasing pranks on hapless travelers.
Dellissa tends to be seen the most in this particular area
of her world, as she can stay in her favorite pixie-fairy form and very easily
blend in as a “normal” pixie girl looking for a good time. She still does not
reveal her true nature to the humans she plays with and even most Lesser Fae
won’t realize who she is unless she tells them.
Mysterious Areas
There are certain parts of Dellissa’s Realm that are not
generally known about by the majority of its inhabitants. Dellissa, of course,
knows of them all, as do a few select Fae. Rarely, a human may stumble upon
these areas, but their memories of them are usually erased afterwards.
There are certain areas of the World where the Magic
naturally gathers in high concentrations. Some of these are temporary, he Magic
ebbing and flowing from certain regions like the tides or atmospheric fronts.
Others seem to be stationary points. These latter could be considered “load
bearing” pillars of the World’s mystical structure. The high concentrate of
Magic in these areas can cause a strange geological formation of Flesh Caves
to appear. A handful of these caves are located in each Queendom, some isolated
in the depths of the wilderness, some located near small towns.
These organic structures take the form of caves made of
warm, moist flesh, not unlike a woman’s vaginal walls. The inside of the caves
are humid and even smell of feminine arousal, and the surface of the flesh is
always well lubricated. Stalagmites, stalactites, and bulbous formations of
hypnotically twisting and alluringly curved flesh extend from numerous
surfaces.
The concentration of Magic causes an incredibly intense aura
of arousal. Men who enter the cave find themselves quickly overwhelmed with
painfully intense erections and sexual need, to the point of barely being able
to walk under their own power, and likely blacking out. Touching the various fleshy
protrusions causes an intense spike of this magically enforced arousal and a
breathtaking surge of pleasure. While in the cave, men find it impossible to
achieve orgasm, even if a Sex Magic is trying to make him.
The aura of the cave is so intense that even women are
affected, though to a much lesser degree. If they stay in the cave for long
enough, they will become quite aroused, though it won’t reach unbearable levels
for several hours. If they enter and exit the cave in just a few minutes, they
may barely even notice the aura. Touching the fleshy protrusions do cause
pleasant tingles of pleasure through them.
Lesser Fae and Pantomimes are immune to the effects of the
cave if they so choose to be. This has led to a few rather vicious Sex Mage Fae
taking advantage of this by dragging their men into the cave to tease and have
sex with them while they are suffering from its intense arousal effects.
Remnants
Remnants are isolated settlements that act as something like
“back up templates” for Dellissa’s various Queendom ideas. While the details
presented in this article represent Dellissa’s ideal Sex Mage World set up, she
sometimes like to switch things up a bit, alter details of certain Queendoms,
test out new concepts before she decides to implement them, etc. In the event
she decides she doesn’t like something, or in the event one of her regions is
damaged beyond recovery by outside forces, she has will create a Remnant of it,
tucked away in some difficult to region section of her world. Every Queendom
has at least one Remnant of itself somewhere within its borders, while other
Remnants of no-longer existing regions are usually kept on uninhabited islands
no one knows about.
Remnants are not just the physical structures, though. More
importantly, Remnants are filled with Pantomimes, which go through the motions
of the daily routines to expected in the society the Remnant represents. These
Pantomimes are less complicated than most, and do not break from their limited
routines. Once set in motion, Dellissa largely forgets about them until she
needs to dig them up again.
Unfortunately this means that, unlikely as it is, a Human or
Lesser Fae or Other may stumble into a Remnant. If they do so, they may end up
trapped there as they are caught up in the Pantomime’s routines, which are
methodical and repetitive enough that there will be something very obviously
false about the whole set up. A human who enters this area may feel they have
entered some sort of bizarre sexualized Twilight Zone episode. At best, they
simply assume the town is crazy. At worst, they may awaken to the truth of
Dellissa’s reality, which runs the risk of damaging the Remnant. In any
case, it is in their best interest to try and escape on their own, as Dellissa
is likely to not even notice they are there unless she happens to check up on
the Remnant on a random whim.
Terror Zones
Some
years ago, an entity of Temaelian origin “fell into” Dellissa’s Realm, hitting
the western coast of the island like a meteor. The creature, an enormous
eldritch horror brimming with dark alien magic, arrived in her Realm purely by chance,
but its presence was no accident. Temael has always hated the Fae, and has
occasionally amused Itself by firing It’s progeny into the depths of the Fae
Realm. There, its terrible creations drift for as long as they can, until they
either dissolve into nothing, or until they chance upon a Fae Lord Realm,
whereupon they immediately set out to destroy the little artificial realities.
Dellissa’s Realm just happened to catch the eye of one such drifting horror.
Dellissa, through a great effort, managed to evict the
creature from her world, mortally wounding it, and shoving it out to die in the
chaotic roil of the greater Fae Realm, where it was torn to pieces. However,
its alien power nonetheless left a deep “stain” on the world which has never
fully gone away.
The monster had a hand in “awakening” a great many of the
trapped humans, cluing them in that they were indeed not on Earth, but some
alien, magical simulation. Since the Fae Lord Realms are sustained and
stabilized by the concepts that founded them, the foreign creature
fundamentally damaged the core concepts of the World, creating a festering
“wound” in the reality’s structure. Dellissa could not completely seal off and heal
this wound right away, and is very slowly over time mending the damage and
draining out the “poison” of the creature’s passing.
In addition, she and the other Lesser Fae had to re-establish the false memories of the awakened humans. For the most part, they succeeded, but during the time of panic, several people were able to escape the realm, while others remained, but never entirely forgot the incident. For now, though, the situation was largely stabilized.
In addition, she and the other Lesser Fae had to re-establish the false memories of the awakened humans. For the most part, they succeeded, but during the time of panic, several people were able to escape the realm, while others remained, but never entirely forgot the incident. For now, though, the situation was largely stabilized.
Things didn’t stop there, however. The Temaelian entity left
an infection of dark magic within Dellissa’s Realm that still festers in the
nooks and crannies of her reality. Even now, this energy can collect in hidden corners of her world, and upon achieving a critical level of concentration, boil outwards in a surge of dark magic. These surges manifest as small regions of darkness infested with monstrous
creatures. These regions are known as Terror Zones, and whenever they appear,
Dellissa must drop everything to try and shut them down.
Terror Zones are dangerous regions perverted to the
monstrous themes of Temael’s magic. Areas touched by the Zone begin to
transform into barren wastelands. From the ground rise walking skeletons that
attack the living with flesh-decaying mist. Ordinary animals are twisted and
warped into nightmarish, blood thirsty chimera. Even some plants are altered
into vicious, mobile carnivores. Even some lesser Fae may be overwhelmed by the
surge of magic and be converted into horror-monster themed forms to attack the
very Realm they had just been calling home. Within these regions, Sex Magic
falters and Fae Magic weakens drastically. Worst of all, humans caught in a
Zone are once again awakened to the horrifying realization that they are
hostages in a never ending sexual nightmare, tormented at the whims of inhuman
entities. In this latter case, this can accelerate the damage being inflicted by the Zone.
A Fae Lord Realm relies on maintaining its conceptual
paradigms in order to retain existential cohesion. This is done through the
denizens of the Realm performing actions which support such concepts, as well
as ensuring that the humans within the Realm solidly believe in the paradigm
their life has adapted, thus anchoring the Realm into existential solidity. As
a Terror Zone overwrites sections of her world with alien concepts, and as
humans lose their grip of belief in the Realm, this threatens to literally
dissolve parts of her world into nothing, until her Realm completely unravels.
Dellissa herself, being the Realm’s Lord, is able to fix these conceptual
wounds over time, but the effect still leaves a weakened patch-job of her
world. In order to fully repair it, she needs humans and lesser Fae to
reinforce the area with their actions and beliefs.
Ergo, in order to better combat the appearance of Terror
Zones, Dellissa has formed a select group of Sex Mages and loyal men to act as
a military force to combat the monsters using Sex Magic fueled superhuman
abilities. The men are shrunken and inserted into the women, then teased to
near insanity, providing huge bursts of Lust Energy, which can then be
channeled into more traditional comic book style super powers and elemental
combat spells. In this way, the specialized task force not only suppresses the
danger of the monsters, but by doing so in a way that reinforces the concepts
of female dominant sexual acts, they reassert the Realms original conceptual
paradigms to weaken the hold of the invasive magic. As the monsters are
defeated and Dellissa drains away the dark magic, the Terror Zone vanishes, and
the region it infected returns to normal.
.
Terror Zones crop up randomly, usually in wild areas with
few to no humans or lesser Fae immediately caught within. Most tend to begin
only a few kilometers wide. However, once a Zone appears, its creations may
exit the Zone to attack nearby towns, and the Zone itself slowly begins to
expand to engulf more of the region. Fortunately for Dellissa, the Zones seem
unable to manifest directly into civilized areas, as the activities and beliefs
of the humans and Fae within act as a natural barrier. However, once a Zone
appears and begins to enlarge and grow stronger, there is a very real risk that
it could swallow nearby settlements, making it essential that she and her team
of defenders jumps on the situation immediately.
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