SEX MAGE WORLD
TIMELINE OF SIGNIFICANT EVENTS
Note: I first put this together a few years ago, in my
first real attempt to hammer down a continuity for the setting of the Sex Mage
World. Concepts have developed further since then with new ideas, along with
expansions and clarifications of older ones, prompting me to occasionally make updates. This is hence still somewhat incomplete, and subject to further revision.
While continuity is somewhat loose in the Sex Mage World, what follows is a listing of the major events that shape the setting over the course of the first 20 years. What follows after is up for speculation.
In any case, this should be considered the Primary Canon, from which any alternate timelines are spun off from. Unlike older versions of the concept, a key defining factor of the current canon posits that Sex Magic is the only supernatural force on Earth.
While continuity is somewhat loose in the Sex Mage World, what follows is a listing of the major events that shape the setting over the course of the first 20 years. What follows after is up for speculation.
Pre-Sex Magic History
Prior to
the appearance of Sex Magic, the history of Earth in the SMW almost exactly
mirrors our own in terms of the formation of cultures and countries. The exact
dates of certain major events may have shifted, or certain people may have
risen into powerful positions instead of others, but by and large, these
differences are but minor details in the wide tapestry of human history.
As far as
humanity as a whole is concerned, however, there is no hard evidence that any
form of magic or psychic powers actually existed prior to Sex Magic appearing.
Although the appearance of Sex Magic would indicate magic and psychic
phenomenon were previously possible, never before had such things been
documented, proven, and accepted to such an irrefutable degree as Sex Magic.
Ergo, for all intents and purposes, Sex Magic is the first true supernatural
phenomenon to occur on Earth. As such, its influence causes the history of that
Earth to radically diverge from the world we will experience.
THE GODDESS
ERA
0 G.E.
/ 2010 A.D. – Sometime between August
29 and September 6, Sex Magic appears on Earth. First appearing in New York City, USA, the magic spread to every woman
on the globe within three months time. During this period, thousands of women
were independently discovering and refining the many abilities of Sex Magic, so
it’s impossible to tell where certain techniques may have originated.
By the
end of September, the Revolutions have begun in the Middle East .
By the end of November, smaller Revolutions have cropped up throughout parts of
Asia, Africa, and South America . In other countries, female criminals use
their magic to break out of prisons, causing riots and a rash of crime sprees.
Many multi-national corporations suffer as the result of takeovers and power
plays.
Foreign
aid is unavailable to any nations as all countries deal with mass shifting of
positions of power and the fallout therein, and must deal with their own civil
unrest. Massive numbers of suicides, murder sprees, riots, and terrorist
attacks break out in parts of the world as the year stretches on. Aside from
Revolutions, small scale ideological wars break out in less developed
countries.
The
borders of many nations are sealed in a failed effort to contain the spread of
the magic. By the end of November, nearly the entire world has been empowered by
Sex Magic, save for extremely isolated communities. Such communities are sought
out and entered by empowered women to ensure the magic’s spread, and by the end
of the year, it is assumed that all have become empowered.
Between
the many outbreaks of violence, the haphazard restructuring of many
corporations, and the sealing of borders, the global economy destabilizes
severely.
1 G.E.
/ 2011 A.D. – Most Revolutions have
died down by the end of January. Numerous terrorist organizations and rebel
factions have been dismantled and new female lead regimes have formed, but many
countries still keep their borders closed to control continuing civil unrest.
The global economy maintains a precarious balance as some trade resumes, and
more stable countries offer some relief aid.
By the
end of December, people note the sudden radical decrease in birth rates around
the world. This leads to the theory that Sex Magic grants women subconscious perfect
birth control. From this point forward, every adult pregnancy only occurs if it
is deliberate. Due to the many misgivings over having children whilst Sex Magic
runs rampant, the birth rate stays low, even in countries where having many
children is a cultural value.
2 G.E.
/ 2012 A.D. – New
religious sects form as those still unable to deal with the magic, yet not
willing to give into suicide or violence, turn to spiritual answers. Hundreds
of new and revived spiritualities arise, most “neo-neo-pagan” in theme, even as
some older religions, particularly the Judeo-Christian faiths, lose many of
their worshippers. Among these converts are many atheists, who are dismayed
that science completely fails to explain Sex Magic in any way.
From these new movements, the Cults arise. These organizations differentiate themselves by taking their new philosophies to dangerous extremes, engaging in kidnappings, brainwashing, ritualistic murders, and political sabotage. At least one Cult begins to commit acts of terrorism in the name of the goddess. Over the next few years, authorities struggle to suppress Cult activity.
From these new movements, the Cults arise. These organizations differentiate themselves by taking their new philosophies to dangerous extremes, engaging in kidnappings, brainwashing, ritualistic murders, and political sabotage. At least one Cult begins to commit acts of terrorism in the name of the goddess. Over the next few years, authorities struggle to suppress Cult activity.
Many
nations that had not undergone Revolution maintained a majority of males in
office, protected by special service women. However, many are not re-elected,
with women taking over positions once the men’s terms are over. Likewise, many
men in higher paid industries struggle with keeping jobs or getting new ones,
as Sex Magic renders it difficult for men to be trusted in positions of power.
By the end of 2012, women control the vast majority of positions of authority
in government and business.
3
G.E. / 2013 A.D. – Several long-term experiments confirm many basic
facts of Sex Magic, such as the minimum age of 19, the contagious element of
the magic, the use of Sex Magic healing abilities to cure previously incurable
conditions and slow the aging process, the innate ability of birth control, the
differences in power levels between some women, etc. Several facilities are
approved to further experiment with Sex Magic on a scientific and social level.
The Tlazol Correctional Facility is founded
in Brazil
to test extreme methods of effectively brainwashing large numbers of highly
resistant men to be more accepting of subservience to women, then released back
into the public. The hope is that a more docile and compliant male population
will lessen the amount of civil unrest, and re-stabilize society. The facility
also serves as prison for the worst of male criminals.
The Pandora Research Facility is founded in
the United States ,
attempting to blend magic and science in the pursuit of creating new
technologies, medical advances, and seeking an explanation for how the magic
works. Virtually all experiments result in dead ends, save for some success at
cloning and genetic manipulation procedures.
The Paranormal Investigations Bureau is
founded in the United States ,
with similar organizations forming world wide, in an attempt to discover if
other forms of magic work. The results are frustratingly negative.
Later
this year, Super Power Wrestling is
also established in Mexico.
4
G.E. / 2014 A.D. – The first official Boy Boarding League is formed.
The Lust Energy Dynamo is invented by the
Pandora Research Facility, with the hopes that this new technology will help
supplement the energy needs of various nations, easing the potential crisis
brought on by strained trade relations. However, the technology is still
inefficient, and depends on certain magic techniques that most women do not
have mastery over, and thus do not see wide-scale production. Still, a hard
push towards solar power and electric vehicles helps ease the strain of fossil
fuel dependency.
5
G.E. / 2015 A.D. – Metis Academy
is founded in Canada as an experiment to see if girls can be boosted and
trained into Archmages using an extreme femdom society simulation. This also
serves to test the psychological effects of such a scenario.
The global economy begins to re-stabilize, and civil
unrest dies down as countries manage to get used to Sex Magic’s presence.
6
G.E. / 2016 A.D. – A societal
migration slowly begins, with people moving to smaller communities, where more
like-minded individuals coalesce, as a means of mitigating conflicts brought on
by the ideological differences in magic use among the populace. This trend
leads to towns where the majority of women have the same approach to the magic,
whether used for kindness or cruelty.
Nonetheless,
large cities and their suburbs still retain a sizable portion of the
population, as much to keep industry and services running, as anything else.
8
G.E. / 2018 A.D. – The first large-scale Lust Energy Dynamo Power Plants come
online, greatly mitigating the energy crisis some Queendoms are dealing with.
Along with previously established increase in solar and electric technologies,
fossil fuel-dependent technologies are rendered nearly obsolete, save for
large-scale shipping needs. Many nations follow suit in adapting the LEDs.
Long-term
studies of Sex Magic health effects lead medical professionals to posit that Sex
Magic could potentially be an avenue of pseudo-immortality. This is considered
worth embracing, due to continued conflicts and hardships around the world, and
the drastic reduction of new births causing a slow, but steady decline in the
overall human population.
Most of the original Cults have by now been disbanded, due to dedicated crackdowns from various authorities, aided by fracturing and infighting within the ranks. Any Cults that remain retreat into a secretive existence.
Most of the original Cults have by now been disbanded, due to dedicated crackdowns from various authorities, aided by fracturing and infighting within the ranks. Any Cults that remain retreat into a secretive existence.
10
G.E. / 2020 A.D. – The Pandora
Research Facility creates the first life form purely through Sex Magic. This
results in a female humanoid entity called "the Created." This proves to be a disaster, as the Created
initiates the Cascade Event, threatening
to wipe out all human life as she induces a hyper-charged arousal wave that
infects and spreads from man to woman to man via their connections through Sex
Magic. This locks most of the population of the planet into a comatose state.
The Created then begins to feed upon the energies of whole towns as she walks
across North America . Deprived of the Magic
healing them, but left comatose, whole towns and cities die in the wake of the Created’s
passing, not to mention millions dying in accidents as they are knocked
unconscious by the Cascade.
The
Cascade lasts for nearly a week, but during this time, several dozen women find
themselves transformed by the energies of the Cascade, awakening to new levels
of power magnitudes beyond those of other women. These women later become known
as the Megami. These survivors quickly
group together, figure out what’s happening, and use their combined might to
confront the Created and attempt to reverse the Cascade.
Realizing
the Created actually needs constant Lust Energy to survive, several Megami fly
her into space, throwing her into the Moon, where she disintegrates. From
there, the Megami manage to awaken the surviving population of Earth. Most
people don’t remember much about the Event, just their own highly eroticized dreams,
but the impact of the disaster is impossible to ignore: Only three billion
humans remain.
11
G.E. – Following the devastation of the Cascade Event, the Megami
decide the only way to save society is to conquer the world. The Megami divide
up and take over territories, eliminating the old geo-political landscape, and
creating the Queendoms. Most fatalities from the Cascade occurred in locations with a higher population density, including all major cities, leaving only smaller towns and villages intact. With the global community in ruins, and many countries
all but collapsed, there is very little resistance to the Megami's take over. With
this accomplished, the Goddess Era calendar is retroactively applied.
Most Queendoms
maintain an isolationist policy, completely sealing their borders through the
use of Tease Zone Barriers and sheer distance. In many cases, this includes the
internet, with most Queendoms either entirely locking out access to data from
other countries, or allowing only minimal contact. Some resume tenuous
international and trade relations, but by and large all Queendoms are completely
independent, and no longer subject to the influence of global organizations
such as multi-national corporations.
Technological
development largely stalls or even downgrades in some countries, and the new
nations become more dependent on the Magic for medical, energy, and military
resources. Greater and more frequent use of magic leads to women on average
becoming slowly stronger in base power level.
Despite
this, the populations of the Queendoms are strictly controlled, both for the
sake of managing limited resources, and the hope that smaller, more segregated
populations will prevent anything like another Cascade from happening again.
The Pact
of Non-Interference is formed to ensure the Megami remain autonomous.
Populations, once settled, are effectively locked in. Only very small isolated or nomadic communities exist in the territories outside of Queendoms, dubbed the Free Roamer Lands, only the barest of trade exists between
certain Queendoms.
12 G.E. – The insane Queen Kazyr makes her presence known as she kills one of the Megami and takes over her nation, creating a land of pain and torture. Several other Megami attempt to stop her and bring her to justice, but Kazyr proves too powerful and savagely murders them all.
Pandoras begin to appear and attack people. While rare, their appearance is cause for great concern, as several Megami fear that fragments of the Created may still linger in the world. For now, however, all that can be done is to destroy the creatures when they appear.
14 G.E. – Tension rises between some Queendoms, as hypnotized sleeper agents perform insidious terrorist attacks around the world. The small number of these terrorists who are captured and successfully questioned speak of a mysterious Megami called the Murai.
15 G.E. – Despite their best efforts, conflicts break out between some Queendoms over control of resources and ideological differences.
This
prompts a trio of Queens to attempt off-world
colonization projects, using miniaturized crews carried in special small-scale
facilities, carried through space by Megami astronauts. Successful temporary
colonies are formed on the Moon and Mars.
19
G.E. – The first generation to grow up entirely in a Sex Mage
World obtain their powers. This new generation fully embraces Sex Magic and
female dominance to a greater degree than previous generations. Moreover, this
generation seems even more powerful on average than any that came before. While
no further Megami appear for quite some time, all generations after this are
closer to Archmage levels, even if they lack higher-level spells, and Glitches
are almost unheard of. Men, likewise, become able to produce higher levels of
Lust Energy. This phenomenon is referred to as the Surge.
20 G.E. – The Megami War occurs, as Queen Rose convinces multiple Queens to once and for all to eliminate the threat of other Rogue Megami. A dedicated effort is made to kill Kazyr, the Murai, and Doctor Genesis, who all pose a threat to other Queendoms. By the time the conflict ends, the three Rogue Megami are finally killed, but only twelve Queens remain alive to watch over the rest of the world.
These twelve Queens form the Megami Council; while each still maintains control over their own Queendoms, they largely retire from public life, somewhat easing their dictatorial control over their nations. Elected officials take over the positions of rule, with the Megami acting as the final authority during crises or when mediating international conflicts.
20 G.E. – The Megami War occurs, as Queen Rose convinces multiple Queens to once and for all to eliminate the threat of other Rogue Megami. A dedicated effort is made to kill Kazyr, the Murai, and Doctor Genesis, who all pose a threat to other Queendoms. By the time the conflict ends, the three Rogue Megami are finally killed, but only twelve Queens remain alive to watch over the rest of the world.
These twelve Queens form the Megami Council; while each still maintains control over their own Queendoms, they largely retire from public life, somewhat easing their dictatorial control over their nations. Elected officials take over the positions of rule, with the Megami acting as the final authority during crises or when mediating international conflicts.
The
Future – As the years go on, society slowly evolves to one where men
exist purely as pets, playthings, and resources for Sex Mage women. Less and
less women are born, as they are able to use Magic to live indefinitely, and
prefer to create more men to ensure a surplus of magical power.
At some
distant point, perhaps centuries later, humanity has become almost
unrecognizable. The Megami have become nigh-immortal Goddesses, many partially existing
in inhuman forms, with populations of shrunken men and servant women living
inside them in fantastical organic environments. Many such Megami have left
Earth and now fly freely through space, possibly seeding alien planets with new
life, or spreading the power of Sex Magic to alien civilizations.
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