Sunday, October 16, 2016

Sex Mage Sports

Traditional male sports went largely by the wayside once Sex Magic hit. Like for most famous males, Sex Magic from legions of female fans ended up being a nightmare. Too many famous athletes went missing or crazy from kidnappings and mass teasing, games that could get started were interfered with too often by spells from the audience, and even the beneficial effects of magic caused imbalances in performance ability. Male sports became yet another massive industry that went under with great speed.

Female sports faced a different sort of challenge, with female athletes often absorbing energy from admiring males causing them to massively increase their physical capability. In some cases, this was deliberate, but even for women who did not want to cheat that way, when surrounded by a whole stadium of admirers; they couldn’t help but soak in some of the ambient energy. As such, traditional sports among women’s leagues also became heavily lopsided in performance. Even in cases where all game participants just decided to soak in all the energy evenly, this resulted in a lot of broken equipment, or players holding back and thus not playing to their best performance.

After the formation of the Queendoms, and heavy restriction on international travel, most traditional sports are now limited almost exclusively to in-country teams, and most no longer have a professional circuit or leagues. Larger Queendoms may have enough cities and larger towns for each to host their own teams, but most no longer allow for actual careers in traditional sports.

Still, nothing unites a culture like sporting events, and especially with all the dark impact Sex Magic has had on the world, people needed some kind of unifying distraction more than ever. With traditional sports now greatly reduced in scope and range, new forms of professional competition have arisen that fully take advantage of Sex Magic’s many powers.



BOY BOARD RACING
HISTORY
Started in Los Angeles by groups of skater girls just messing around with their powers, Boy Boarding, aka Boy Surfing, involves a woman freezing a man in the supine or prone position (perfectly straight, arms at the sides), then standing on top of him like a skateboard or surf board, and using the body-moving powers of Sex Magic to fly the man through the air.

Typically, the man is naked and laying supine (face up). The girl is clothed but barefoot, with her front foot on his chest, and her back foot on top of his penis. She then channels teasing pleasure spells into his cock, while keeping his orgasm blocked so as not to disrupt the energy flow. This specific position is not necessary, but is by far considered the ideal. The more aroused and teased the man is, the greater the flow of energy between the two, and the faster they can fly with greater fine-tune control. This technique became semi-popular among younger couples as another method of fun tease play, and in some towns this also became a popular method of short-term travel.

However, the technique continued to take off with skaters, surfers, and daredevils, who started doing stunt challenges and races. At first these were just about speed and basic stunts, but very soon, they took on the challenge of going through increasingly difficult and convoluted obstacle courses.

By 2017 (7 G.E.), the first official Boy Boarding League was founded in southern California, with the now mostly disused Los Angeles Memorial Coliseum converted into the first obstacle professionally designed and constructed course. Boy Boarding teams from around the United States came to compete, and the turn out was much larger than expected. Soon, similar Leagues were formed in a dozen other countries throughout the Americas, and large stadium conversions were done in Chicago, Montreal, Mexico City, and Rio de Janeiro. A European League, and the construction of a Boy Boarding-specific facility, was in the works to be formed in France, when the Cascade Event hit, and the Queendoms were formed.

Unfortunately, the Queendom’s policy of extremely limited international travel has cut off many competing teams, although depending on the Queendom’s relations, some may allow back and forth travel for the sake of the events. Professional Leagues still exist in a few Queendoms, and some have allowed for old disused stadiums, large parks, or even abandoned towns as the stages for obstacle courses. Island and coastal nations take this a step further by having water-based obstacle courses that incorporate diving moves and wave-riding.

Boy Boarding continues to be much more popular throughout the Americas than the rest of the world, though an Australian League has also risen to some popularity.

RULES
The basic rules of any Boy Boarding competition are as follows:

1. The winner is determined by who reaches the end goal first.

2. A woman (the Rider) can only draw lust energy from her own boy (the Board).

3. A Rider is not allowed to use Sex Magic to tamper with their opponent’s Board.

4. Riders may not physically attack one another or each others’ Boards during the race.

5. Riders and Boards may not leave the boundaries of the arena.

6. Riders may use only basic flying and athletic techniques to complete obstacles. Special Abilities are forbidden in all races.

7. Riders must complete all obstacles in the specified order and specified way. Failing to complete an obstacle properly means the Rider must go back and try again. Skipping an obstacle entirely disqualifies the Rider, unless there is a match-specific lenience that allows the Rider to go back and do the skipped obstacle in order to keep racing.

8. A Rider cannot fully separate from her Board for more than one to five seconds at any given time, depending on the needs of the obstacle course. In some styles, a Rider cannot ever fully separate from her Board throughout the course of the race.

9. Regardless of course allowances, the Rider must ride her Board as a board, with two feet firmly planted on the boy who is lying supine or prone.

10. A Rider can only use her Board to fly. She cannot use her magic on her own body to fly independently, even if she is disconnected from her Board. She may use her Magic to firmly adhere her feet to her Board, however.

Each Boy Boarding team consists of one to three pairs of a woman (the Rider) and the boy (the Board) she is riding on. Each pair is closely watched by a League-approved Monitor, to whom the Rider must lower her personal defenses. Throughout the race, the Monitor uses her own Sex Mage senses to monitor the mystical activities of the Rider, ensuring she is not absorbing an excess of energy from anyone other than her own Board, that she is not tampering with other women’s Boards, and that her own mystical connections are not being tampered with. Monitors are also supposed to help the Rider keep track of obstacle order for particularly complicated courses.

Audiences must sit away from the activities by a safe distance, to prevent an out of control pair from flying off the course and smashing into the crowd, although there are usually Catchers to intercept an out of control Rider and Board if they veer off course. The actions of the Race are usually caught via television and big screens, with multiple turning cameras mounted throughout the course and drone cameras catching all the action. However, female audience members can sometimes tune in with their senses, but for high-intensity courses, Riders and the Boards are usually heavily shielded to prevent any audience interference, eliminating this option.

Obstacles can consist of weaving and dodging through rings, poles, and tunnels, dodging moving panels, water jets, or thrown balls, striking a set of targets, fetching a certain object and dropping it in the proper container, making tight concentric circles and acute turns, traversing short mazes, etc.

STYLES
Straight Race – These are just a straight line dash from one end of a course to another. These are not done as part of professional matches, but are used for speed training, and a first step for amateurs. Occasionally these are done by professionals as “quick draw matches” for promotions or pre-match hype, in which case they are usually staged for drama.

Angles and Loops – These are the most basic obstacle races, and another training level, both used for training aerial agility. Loops involve tight looping and rolling formations, while angles require tight turns and rebounds.

Singles, Doubles, and Triples – Singles are the most common, with only one Rider and Board pair per team racing at a time, but Doubles and Triples may involve two or three pairs competing together. These involve complex maneuvers where the two or three pairs have to synchronize their movements through obstacles. Doubles and Triples teams are allowed to mind-link in order to coordinate their efforts, but if Monitors detect that just one girl is doing all the work, then the team will be disqualified.

Stuck On – Stuck On courses require that the Rider never, for even an instant, fully separate her body from her Board. She can briefly switch from standing on her feet to grabbing him with her hands if an obstacle forces one out of the standard position, but she must immediately return to the position afterwards.

Jumper – Jumper courses are more complicated, and require the Rider to separate from her Board and reconnect, going through obstacles that force them to split up, such as small rings or tunnels that only a single body going head or feet first can fit through. She must return to her Board as fast as possible, however, as depending on the obstacle’s complication level, she has only one to five seconds to reconnect. While separated, the Rider must allow normal physics to determine her body’s flight path. She cannot use magic to fly herself, though she can make her Board fly back to her.

Diver – Diver courses are popular among island and coastal competitions, which use obstacles that require brief dives underwater, surfing along waves, or creating waves as part of the course.

Sky Diver – These courses involve flying to extreme heights and performing complicated aerial maneuvers while in effective freefall. Often done as Doubles and Triples, these are rare special events usually reserved for ceremonies


SUPER POWER WRESTLING
HISTORY
Even after Sex Magic swept across Mexico, lucha libre continued to be a cultural phenomenon with little problems from the Magic, despite the national and international fame of its wrestlers. Though some male wrestlers retired and there was a steep drop off of new stars, the sport continued strong for several more years, with only a light female security staff needed to prevent magic interference.

In the meantime, however, female wrestlers began to take a much greater prominence. The physical enhancement powers of Sex Magic enabled the women to perform greater feats of physical exertion, making more elaborate leaping attacks and being able to shrug off what would have once been bone-breaking hits.

And then in 2013, two female wrestlers, rudos (villain) wrestler Steel Wing and tecnicos (hero) wrestler Fire Lilly decided to up the game. In the story of this match, Steel Wing declared that she was breaking free of the old ways, and would discard the traditional rules of wrestling in favor of a new Sex Magic enhanced Super Power format. Fire Lilly appealed to her to respect the proper ways of tradition, but Steel Wing sneered and began to fly above the ring, forcing Fire Lilly to engage her in mid-air.

Through a brutal match, Fire Lilly was defeated, as Steel Wing used an illegal pile-driver to smash her opponent through the floor of the ring. Despite being disqualified for use of the move, Steel Wing remained undaunted, declaring her Super Power style would be victorious over all opponents, and if any champion would stop her, they would fight her in her new arena. Fire Lilly pledged to regain her honor by fighting her in the first official Super Power match.

This opening match took place in an expanded, outdoor arena fitted to look like the ruins of a city, and the two women threw and punched each other over and through the set pieces. In the end, Fire Lilly emerged victorious, using new techniques that took advantage of aerial hand-to-hand. As the first champion of this new wrestling format, she called upon other tecnicos luchadoras to rise to the challenge, while Steel Wing pledged her revenge, calling upon other rudos to do the same.

Thus began Super Power Wrestling, a re-interpretation of lucha libre through the lens of over-the-top battles using the super powers Sex Magic can grant. While traditional lucha libre, male and female, is still more popular, Super Power Wrestling has gained quite a following. Some luchadoras participate in both traditional lucha libre as well as Super Power Wrestling, though usually under different characters.

While Fire Lilly, Steel Wing, and the first handful of luchadoras were Standard level Sex Mages, soon the sport attracted Archmages whose powers were far more elaborate. With size alteration, shape shifting, energy casting, and even further physical might, the SPW format became more like a superhero-style power battle, and led to a broader categorization of ranks.

Super Power Wrestling still uses the concept of tecnicos and rudos wrestlers, with a more dramatic flair. Masks are of even greater iconic importance, given each wrestler fights in the guise of a superhero or supervillain. While lucha libre has plenty of unmasked wrestlers, all SPW wrestlers wear a mask tied to their character identity, but this also expands to the costume of the wrestler. Loss of one’s mask during a match is not immediate grounds for defeat of the unmasked, or disqualification of the unmasker, as the powerful fights can unintentionally damage the masks. If a wrestler is defeated in a fight where they would forfeit their mask as a sign of submission, the wrestler must instead strip off their costume if the mask is already destroyed or removed.

More over, every champion has a group of three men who act as her Apoyo (Support) or Sidekicks. These men are her energy providers and sometimes act as a cheer team of sorts, making dramatic commentary or answering questions for her during promos and pre-game interviews while she is preparing for the fight. At least one of these men are often her husband, sub, or boyfriend. Other archetypes of the Apoyo may be her trainer or her biggest fan in the case of a tecnicos, or in the case of a rudos, a sex slave or recaptured ex lover. Occasionally, if her Apoyo are wrestlers themselves, their may even be side matches between opposing Apoyo in a none-powered wrestling event.

Given the radically broadened movement abilities of the Sex Mages, matches no longer take place in rings, but in large arenas, often with a theme such as a ruined city, a forest, an abandoned factory, etc. The sets are sparse and not especially elaborate, and the wrestlers make sure to use platforms or fly so the audience can see them, but these do provide for props that can be smashed through or used as impromptu weapons. Due to the larger size, audiences do not have the close-up seating of normal wrestling rings, with drone cameras and big screens used to help showcase the action.

Even after the Queendoms formed, Super Power Wrestling continues to be a hit throughout the former Mexico and Latin America regions. East Asian countries and Queendoms have also adopted the sport, with more of an emphasis on Eastern martial arts styles of combat.

RULES
1. Tecnicos wrestlers must use honorable tactics, while rudos wrestlers may use certain underhanded tricks like stealing a bit of energy from her opponent’s Apoyo.

2. Weapons may be allowed for tecnicos, but they must allow their opponent to see that they are brandishing one. A rudos may be craftier and hide one for a surprise attack.

3. An opponent is defeated if they are pinned for a ten-count, though the nature of the pin may vary, as mid-air holds, ground pins, and energy traps can all count.

4. Archmages battling a Standard Sex Mage may not use Special Abilities during the match, even if they are a rudos.

5. Archmages must stick to one Special Ability tied to their persona. If they break character and use other powers, they are disqualified, unless there is some story reason for them to shift gimmicks.

6. While some damage to an opponent’s mask or costume is considered inevitable, attempting to fully strip an opponent’s costume during the match is grounds for disqualification.

7. In mixed style matches, one must only wrestle one’s archetype. Casters may only fight Casters, Bruisers must fight Bruisers, Leapers must fight Leapers.

STYLES
Bruiser – Matches where the wrestlers favor physical strength and durability beyond normal Sex Mages. Luchadoras with Super Strength, Giantess, and strength-focused Beast powers qualify. These are almost always ground-based matches.

Leaper – Matches where the wrestlers favor speed and agility beyond normal Sex Mages. Luchadoras with heightened speed, movement, and acrobatic powers qualify. Beast powers also qualify in they follow such themes.

Caster – Matches where the wrestlers use energy-based attacks for ranged combat, almost always with flying involved. Fire is commonly used by tecnicos, while lightning is commonly used by rudos.

Unos and Trios – Matches are one-on-one or three-on-three. Two-on-two are rarely used and thus not officially broadcasted except on special occasions. Trios matches may consist of all three wrestlers being of the same power style or may consist of all three.

Megami Massacre – Done once or twice a year, three separate Megami got involved in the SPW as a great promo match, where ten wrestlers, usually a mix of rudos and tecnicos must join forces to defeat a Megami class Sex Mage. This is either staged as a friendly bout where a good Megami is testing the champions’ worthiness or an evil Megami is attempting to conquer them.

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