Traditional male sports went largely by the wayside once Sex
Magic hit. Like for most famous males, Sex Magic from legions of female fans
ended up being a nightmare. Too many famous athletes went missing or crazy from
kidnappings and mass teasing, games that could get started were interfered with
too often by spells from the audience, and even the beneficial effects of magic
caused imbalances in performance ability. Male sports became yet another
massive industry that went under with great speed.
Female sports faced a different sort of challenge, with
female athletes often absorbing energy from admiring males causing them to
massively increase their physical capability. In some cases, this was
deliberate, but even for women who did not want to cheat that way, when
surrounded by a whole stadium of admirers; they couldn’t help but soak in some
of the ambient energy. As such, traditional sports among women’s leagues also became
heavily lopsided in performance. Even in cases where all game participants just
decided to soak in all the energy evenly, this resulted in a lot of broken
equipment, or players holding back and thus not playing to their best
performance.
After the formation of the Queendoms, and heavy restriction
on international travel, most traditional sports are now limited almost
exclusively to in-country teams, and most no longer have a professional circuit
or leagues. Larger Queendoms may have enough cities and larger towns for each
to host their own teams, but most no longer allow for actual careers in
traditional sports.
Still, nothing unites a culture like sporting events, and
especially with all the dark impact Sex Magic has had on the world, people needed
some kind of unifying distraction more than ever. With traditional sports now
greatly reduced in scope and range, new forms of professional competition have
arisen that fully take advantage of Sex Magic’s many powers.
BOY BOARD RACING
HISTORY
Started in Los Angeles by groups of skater girls just
messing around with their powers, Boy Boarding, aka Boy Surfing, involves a
woman freezing a man in the supine or prone position (perfectly straight, arms
at the sides), then standing on top of him like a skateboard or surf board, and
using the body-moving powers of Sex Magic to fly the man through the air.
Typically, the man is naked and laying supine (face up). The
girl is clothed but barefoot, with her front foot on his chest, and her back
foot on top of his penis. She then channels teasing pleasure spells into his
cock, while keeping his orgasm blocked so as not to disrupt the energy flow. This
specific position is not necessary, but is by far considered the ideal. The
more aroused and teased the man is, the greater the flow of energy between the
two, and the faster they can fly with greater fine-tune control. This technique
became semi-popular among younger couples as another method of fun tease play, and
in some towns this also became a popular method of short-term travel.
However, the technique continued to take off with skaters,
surfers, and daredevils, who started doing stunt challenges and races. At first
these were just about speed and basic stunts, but very soon, they took on the
challenge of going through increasingly difficult and convoluted obstacle
courses.
By 2017 (7 G.E.), the first official Boy Boarding League was
founded in southern California, with the now mostly disused Los Angeles
Memorial Coliseum converted into the first obstacle professionally designed and
constructed course. Boy Boarding teams from around the United States came to
compete, and the turn out was much larger than expected. Soon, similar Leagues
were formed in a dozen other countries throughout the Americas, and large stadium
conversions were done in Chicago, Montreal, Mexico City, and Rio de Janeiro. A
European League, and the construction of a Boy Boarding-specific facility, was
in the works to be formed in France, when the Cascade Event hit, and the Queendoms
were formed.
Unfortunately, the Queendom’s policy of extremely limited
international travel has cut off many competing teams, although depending on
the Queendom’s relations, some may allow back and forth travel for the sake of
the events. Professional Leagues still exist in a few Queendoms, and some have
allowed for old disused stadiums, large parks, or even abandoned towns as the
stages for obstacle courses. Island and coastal nations take this a step
further by having water-based obstacle courses that incorporate diving moves and
wave-riding.
Boy Boarding continues to be much more popular throughout
the Americas than the rest of the world, though an Australian League has also risen
to some popularity.
RULES
The basic rules of any Boy Boarding competition are as
follows:
1. The winner is determined by who reaches the end goal
first.
2. A woman (the Rider) can only draw lust energy from her
own boy (the Board).
3. A Rider is not allowed to use Sex Magic to tamper with
their opponent’s Board.
4. Riders may not physically attack one another or each
others’ Boards during the race.
5. Riders and Boards may not leave the boundaries of the
arena.
6. Riders may use only basic flying and athletic techniques
to complete obstacles. Special Abilities are forbidden in all races.
7. Riders must complete all obstacles in the specified order
and specified way. Failing to complete an obstacle properly means the Rider
must go back and try again. Skipping an obstacle entirely disqualifies the
Rider, unless there is a match-specific lenience that allows the Rider to go
back and do the skipped obstacle in order to keep racing.
8. A Rider cannot fully separate from her Board for more
than one to five seconds at any given time, depending on the needs of the
obstacle course. In some styles, a Rider cannot ever fully separate from her
Board throughout the course of the race.
9. Regardless of course allowances, the Rider must ride her
Board as a board, with two feet firmly planted on the boy who is lying supine or
prone.
10. A Rider can only use her Board to fly. She cannot use
her magic on her own body to fly independently, even if she is disconnected
from her Board. She may use her Magic to firmly adhere her feet to her Board,
however.
Each Boy Boarding team consists of one to three pairs of a
woman (the Rider) and the boy (the Board) she is riding on. Each pair is
closely watched by a League-approved Monitor, to whom the Rider must lower her
personal defenses. Throughout the race, the Monitor uses her own Sex Mage
senses to monitor the mystical activities of the Rider, ensuring she is not
absorbing an excess of energy from anyone other than her own Board, that she is
not tampering with other women’s Boards, and that her own mystical connections
are not being tampered with. Monitors are also supposed to help the Rider keep
track of obstacle order for particularly complicated courses.
Audiences must sit away from the activities by a safe
distance, to prevent an out of control pair from flying off the course and
smashing into the crowd, although there are usually Catchers to intercept an
out of control Rider and Board if they veer off course. The actions of the Race
are usually caught via television and big screens, with multiple turning
cameras mounted throughout the course and drone cameras catching all the
action. However, female audience members can sometimes tune in with their senses,
but for high-intensity courses, Riders and the Boards are usually heavily
shielded to prevent any audience interference, eliminating this option.
Obstacles can consist of weaving and dodging through rings,
poles, and tunnels, dodging moving panels, water jets, or thrown balls, striking
a set of targets, fetching a certain object and dropping it in the proper
container, making tight concentric circles and acute turns, traversing short
mazes, etc.
STYLES
Straight Race –
These are just a straight line dash from one end of a course to another. These
are not done as part of professional matches, but are used for speed training,
and a first step for amateurs. Occasionally these are done by professionals as
“quick draw matches” for promotions or pre-match hype, in which case they are
usually staged for drama.
Angles and Loops
– These are the most basic obstacle races, and another training level, both
used for training aerial agility. Loops involve tight looping and rolling
formations, while angles require tight turns and rebounds.
Singles, Doubles, and Triples – Singles are the most common, with only one Rider and
Board pair per team racing at a time, but Doubles and Triples may involve two
or three pairs competing together. These involve complex maneuvers where the
two or three pairs have to synchronize their movements through obstacles.
Doubles and Triples teams are allowed to mind-link in order to coordinate their
efforts, but if Monitors detect that just one girl is doing all the work, then
the team will be disqualified.
Stuck On – Stuck
On courses require that the Rider never, for even an instant, fully separate
her body from her Board. She can briefly switch from standing on her feet to
grabbing him with her hands if an obstacle forces one out of the standard
position, but she must immediately return to the position afterwards.
Jumper – Jumper
courses are more complicated, and require the Rider to separate from her Board
and reconnect, going through obstacles that force them to split up, such as
small rings or tunnels that only a single body going head or feet first can fit
through. She must return to her Board as fast as possible, however, as
depending on the obstacle’s complication level, she has only one to five
seconds to reconnect. While separated, the Rider must allow normal physics to
determine her body’s flight path. She cannot use magic to fly herself, though
she can make her Board fly back to her.
Diver – Diver
courses are popular among island and coastal competitions, which use obstacles
that require brief dives underwater, surfing along waves, or creating waves as
part of the course.
Sky Diver – These
courses involve flying to extreme heights and performing complicated aerial
maneuvers while in effective freefall. Often done as Doubles and Triples, these
are rare special events usually reserved for ceremonies
SUPER POWER WRESTLING
HISTORY
Even after Sex Magic swept across Mexico, lucha libre continued to be a cultural
phenomenon with little problems from the Magic, despite the national and
international fame of its wrestlers. Though some male wrestlers retired and
there was a steep drop off of new stars, the sport continued strong for several
more years, with only a light female security staff needed to prevent magic
interference.
In the meantime, however, female wrestlers began to take a
much greater prominence. The physical enhancement powers of Sex Magic enabled
the women to perform greater feats of physical exertion, making more elaborate
leaping attacks and being able to shrug off what would have once been
bone-breaking hits.
And then in 2013, two female wrestlers, rudos (villain) wrestler Steel Wing and tecnicos (hero) wrestler Fire Lilly decided to up the game. In the
story of this match, Steel Wing declared that she was breaking free of the old
ways, and would discard the traditional rules of wrestling in favor of a new
Sex Magic enhanced Super Power format. Fire Lilly appealed to her to respect
the proper ways of tradition, but Steel Wing sneered and began to fly above the
ring, forcing Fire Lilly to engage her in mid-air.
Through a brutal match, Fire Lilly was defeated, as Steel
Wing used an illegal pile-driver to smash her opponent through the floor of the
ring. Despite being disqualified for use of the move, Steel Wing remained
undaunted, declaring her Super Power style would be victorious over all
opponents, and if any champion would stop her, they would fight her in her new
arena. Fire Lilly pledged to regain her honor by fighting her in the first
official Super Power match.
This opening match took place in an expanded, outdoor arena
fitted to look like the ruins of a city, and the two women threw and punched
each other over and through the set pieces. In the end, Fire Lilly emerged
victorious, using new techniques that took advantage of aerial hand-to-hand. As
the first champion of this new wrestling format, she called upon other tecnicos
luchadoras to rise to the challenge, while Steel Wing pledged her revenge,
calling upon other rudos to do the same.
Thus began Super Power Wrestling, a re-interpretation of
lucha libre through the lens of over-the-top battles using the super powers Sex
Magic can grant. While traditional lucha libre, male and female, is still more
popular, Super Power Wrestling has gained quite a following. Some luchadoras
participate in both traditional lucha libre as well as Super Power Wrestling,
though usually under different characters.
While Fire Lilly, Steel Wing, and the first handful of
luchadoras were Standard level Sex Mages, soon the sport attracted Archmages
whose powers were far more elaborate. With size alteration, shape shifting,
energy casting, and even further physical might, the SPW format became more
like a superhero-style power battle, and led to a broader categorization of
ranks.
Super Power Wrestling still uses the concept of tecnicos and
rudos wrestlers, with a more dramatic flair. Masks are of even greater iconic importance,
given each wrestler fights in the guise of a superhero or supervillain. While lucha
libre has plenty of unmasked wrestlers, all SPW wrestlers wear a mask tied to
their character identity, but this also expands to the costume of the wrestler.
Loss of one’s mask during a match is not immediate grounds for defeat of the
unmasked, or disqualification of the unmasker, as the powerful fights can unintentionally
damage the masks. If a wrestler is defeated in a fight where they would forfeit
their mask as a sign of submission, the wrestler must instead strip off their
costume if the mask is already destroyed or removed.
More over, every champion has a group of three men who act
as her Apoyo (Support) or Sidekicks.
These men are her energy providers and sometimes act as a cheer team of sorts,
making dramatic commentary or answering questions for her during promos and
pre-game interviews while she is preparing for the fight. At least one of these
men are often her husband, sub, or boyfriend. Other archetypes of the Apoyo may
be her trainer or her biggest fan in the case of a tecnicos, or in the case of
a rudos, a sex slave or recaptured ex lover. Occasionally, if her Apoyo are
wrestlers themselves, their may even be side matches between opposing Apoyo in
a none-powered wrestling event.
Given the radically broadened movement abilities of the Sex
Mages, matches no longer take place in rings, but in large arenas, often with a
theme such as a ruined city, a forest, an abandoned factory, etc. The sets are
sparse and not especially elaborate, and the wrestlers make sure to use
platforms or fly so the audience can see them, but these do provide for props
that can be smashed through or used as impromptu weapons. Due to the larger
size, audiences do not have the close-up seating of normal wrestling rings,
with drone cameras and big screens used to help showcase the action.
Even after the Queendoms formed, Super Power Wrestling
continues to be a hit throughout the former Mexico and Latin America regions.
East Asian countries and Queendoms have also adopted the sport, with more of an
emphasis on Eastern martial arts styles of combat.
RULES
1. Tecnicos wrestlers must use honorable tactics, while
rudos wrestlers may use certain underhanded tricks like stealing a bit of energy
from her opponent’s Apoyo.
2. Weapons may be allowed for tecnicos, but they must allow
their opponent to see that they are brandishing one. A rudos may be craftier
and hide one for a surprise attack.
3. An opponent is defeated if they are pinned for a
ten-count, though the nature of the pin may vary, as mid-air holds, ground
pins, and energy traps can all count.
4. Archmages battling a Standard Sex Mage may not use
Special Abilities during the match, even if they are a rudos.
5. Archmages must stick to one Special Ability tied to their
persona. If they break character and use other powers, they are disqualified, unless
there is some story reason for them to shift gimmicks.
6. While some damage to an opponent’s mask or costume is
considered inevitable, attempting to fully strip an opponent’s costume during
the match is grounds for disqualification.
7. In mixed style matches, one must only wrestle one’s
archetype. Casters may only fight Casters, Bruisers must fight Bruisers,
Leapers must fight Leapers.
STYLES
Bruiser – Matches
where the wrestlers favor physical strength and durability beyond normal Sex
Mages. Luchadoras with Super Strength, Giantess, and strength-focused Beast
powers qualify. These are almost always ground-based matches.
Leaper – Matches
where the wrestlers favor speed and agility beyond normal Sex Mages. Luchadoras
with heightened speed, movement, and acrobatic powers qualify. Beast powers
also qualify in they follow such themes.
Caster – Matches
where the wrestlers use energy-based attacks for ranged combat, almost always
with flying involved. Fire is commonly used by tecnicos, while lightning is
commonly used by rudos.
Unos and Trios – Matches are one-on-one or
three-on-three. Two-on-two are rarely used and thus not officially broadcasted
except on special occasions. Trios matches may consist of all three wrestlers
being of the same power style or may consist of all three.
Megami Massacre –
Done once or twice a year, three separate Megami got involved in the SPW as a
great promo match, where ten wrestlers, usually a mix of rudos and tecnicos
must join forces to defeat a Megami class Sex Mage. This is either staged as a
friendly bout where a good Megami is testing the champions’ worthiness or an
evil Megami is attempting to conquer them.
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